Octane Render is described as 'is the world's first GPU based, un-biased, physically based renderer. What does that mean? It uses the video card in your computer to render photorealistic results fast...really fast'. There are more than 25 alternatives to Octane Render for a variety of platforms, including Windows, Mac, Linux, Autodesk 3ds Max and Sketchup. The best alternative is Adobe Dimension. It's not free, so if you're looking for a free alternative, you could try Cycles Renderer or LuxCoreRender. Other great apps like Octane Render are POV-Ray (Free, Open Source), Keyshot (Paid), V-Ray (Paid) and appleseed (Free, Open Source).
Adobe Dimension (formerly Project Felix and then Adobe Dimension CC) is the 3D design tool made for graphic designers. With extensive integration with Adobe Stock, you can easily composite 2D and 3D assets to build product shots, scene visualizations, and abstract art.
Cycles is Blender’s ray-trace based production render engine and in development since 2011. It was originally developed by Brecht van Lommel, and is maintained by an active team of developers today. Since its release as Apache 2.
LuxCoreRender is a physically based and unbiased rendering engine. Based on state of the art algorithms, LuxCoreRender simulates the flow of light according to physical equations, thus producing realistic images of photographic quality.
The Persistence of Vision Raytracer is a high-quality, totally free tool for creating stunning three-dimensional graphics. It is available in official versions for Windows, Mac OS/Mac OS X and i86 Linux. The source code is available for those wanting to do their own ports.
V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines the power of the well-known V-Ray award-winning production rendering engine with the flexibility and exceptional speed of the interactive rendering system V-Ray RT and the even more impressive new V-Ray RT...
appleseed is a modern, open source, physically-based rendering engine designed to produce photorealistic images, animations and visual effects. It provides individuals and small studios with an efficient, reliable suite of tools built on robust foundations and open technologies.
PhotoRealistic RenderMan, or PRMan for short, is a proprietary photorealistic RenderMan-compliant renderer. It primarily uses the REYES algorithm but is also fully capable of doing ray tracing and global illumination.
Physically based renderer. Mitsuba is an extensible rendering framework written in portable C++. It implements unbiased as well as biased techniques and contains heavy optimizations targeted towards current CPU architectures.