Cycles Renderer

 13 likes

Cycles is Blender’s ray-trace based production render engine and in development since 2011. It was originally developed by Brecht van Lommel, and is maintained by an active team of developers today. Since its release as Apache 2.

Cycles Renderer screenshot 1

License model

  • FreeOpen Source

Platforms

  • Mac
  • Windows
  • Linux
5 / 5 Avg rating (1)
13 likes
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Features

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  1.  Portable
  2.  Rendering
  3.  3D Renderer

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Cycles Renderer information

  • Developed by

    Blender Foundation
  • Licensing

    Open Source and Free product.
  • Alternatives

    22 alternatives listed
  • Supported Languages

    • English

Our users have written 1 comments and reviews about Cycles Renderer, and it has gotten 13 likes

Cycles Renderer was added to AlternativeTo by deveu09 on Jan 1, 2017 and this page was last updated Nov 6, 2019.

Comments and Reviews

   
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beCoarse
  
Top positive commentNov 6, 2019

Fast and reliable render engine for (almost) every scenario.

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What is Cycles Renderer?

Cycles is Blender’s ray-trace based production render engine and in development since 2011. It was originally developed by Brecht van Lommel, and is maintained by an active team of developers today. Since its release as Apache 2.0 (permissive open source), it’s also in use by other 3D tools, such as Poser and Rhino.

Features

CORE SPECIFICATIONS Unidirectional path tracing with multiple importance sampling Branched path tracing Multi-core CPU Rendering with SIMD acceleration GPU rendering with NVidia CUDA & AMD OpenCL Multi-GPU support Unified kernel code for CPU and GPU

INTERACTIVITY Designed for interactive updates Fast object, shader, light changes Tiled and progressive rendering

LAYERS & PASSES Render layers for decomposing the scene Render passes for geometry and lighting Holdout mattes

GEOMETRY Instancing Hair curves Volumes Multi-core BVH build

CAMERA Perspective and orthographic cameras Panoramic and fisheye cameras Stereoscopic rendering Depth of field

MOTION BLUR Cameras Object transforms Meshes and curves

SHADING Physically based Node based shaders and lights Production tricks Open Shading Language (CPU only)

VOLUMES Absorption Scattering and emission Smoke and fire Subsurface scattering

LIGHTING Global illumination Point, Sun, Spot and Area lights Mesh lights World background Sky model Light portals for indoor scenes

TEXTURES Image textures Environment maps Procedural textures (noise, voronoi, checker…) Bump and normal maps

Official Links