Blender
A comprehensive open-source 3D software suite for modeling, UV unwrapping, texturing, rigging, and animating. It supports renderings, simulations including fluid and cloth dynamics, complex compositing, video editing, and Python scripting, running across all major operating systems.
Cost / License
- Free
- Open Source (GPL-3.0)
Application type
Platforms
- Mac
- Windows
- Linux
- BSD
- Snapcraft
- Flathub
- PortableApps.com
- Haiku
- Steam
- Flatpak
Features
Properties
- Customizable
- Lightweight
- Privacy focused
Features
- 3D Animation
- 3D Sculpting
- Real time rendering
- Community-based
- Compositor
- Texturing
- Keyframe Animation
- Animation Rigging
- 3D Renderer
- Extensible by Plugins/Extensions
- Texture painting
- Ad-free
- Rendering
- 2D and 3D physics
- Grease Pencil
- Physically-Based Rendering
- Rendering with graphics card
- Node Based
- UV Unfolding
- Works Offline
- 3D Composing
- Drawing 2D
- No registration required
- Low memory usage
- HD-Rendering
- Support for scripting
- No Tracking
- Parametric Modeling
- Motion Capture
- Support for 4K
- Dark Mode
- Hardware Accelerated
- Live Preview
- Procedural Modeling
- Chroma Key / Green Screen
- Pressure Sensitivity
- Non Destructive Editing
- Portable
- Colour Grading
- Transitions Effects
- Support for Layers
- Custom Brushes
- Rotoscoping
- Drawing Tablet Support
- WYSIWYG Support
- 3d sketching
- Procedural Texturing
- Color Picker
- Non profit
- Video overlay
- Intuitive Nodes
- Realistic viewport
- Track everything
- Built-in Image editor
- Non linear editor
- PBR Shaders
- Asset Pipeline
- Timeline-based
Blender News & Activities
Recent News
- Maoholguin published news article about Claude
Anthropic launches Claude connectors for Adobe, Blender, Ableton, and moreAnthropic has introduced new Claude connectors for a bunch of popular creative apps, letting the ch...
- POX published news article about Blender
3D software Blender 5.1 refines key workflows, boosts performance & expands geometry nodesBlender 5.1 is now available, marking the latest update to the open source 3D creation suite. This ...
- POX published news article about Inkscape
Beyond Adobe's pricey products: my graphic designer’s toolbox on LinuxI've spent years polishing my craft with Adobe’s heavyweight suite, Photoshop, Illustrator, InDesig...
Recent activities
- vitorporser reviewed Blender
I used to open Blender just to extrude SVG logos into 3D — a 20-minute process for something simple. SVG3D does the same thing in seconds, right in the browser. Not a Blender replacement for complex scenes, but for SVG-to-3D conversion it's a much faster alternative.
- brokesimp69 liked Blender
Featured in Lists
This is the apps for Windows 11 that I would recommend to anyone who just got a PC ! The same list for
Must have
This is going to be a list of the free tools/software that can be used mostly in any field. it's based on websites …
What is Blender?
Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and other simulations, non-linear editing, compositing, and creating interactive 3D applications, rigid body, fluid, cloth and softbody dynamics, modifier based modeling tools, powerful character animation tools, a node based material and compositing system and Python for embedded scripting.
Blender is Free Software. Free to use for any purpose. Forever.
Blender is Free Software. You are free to use Blender for any purpose, including commercially or for education. This freedom is being defined by Blender’s GNU General Public License (GPL).










Comments and Reviews
Blender is in my top 5 list of open source industry game-changers. It's not only a fantastic, and very versatile piece of software, but its existence and rapid improvement has also forced similar commercial 3D applications to up their game. Now regularly used by major studios for prototyping concepts, and smaller studios for final production, knowing Blender well has become a great way for smaller teams and independent artists to break into the 3D gaming and animation industries for nearly a decade.
As you'd expect from software that handles everything, including modeling, texturing, animation, compositing, and video editing (as well as other items), Blender's learning curve is quite high, but it's not unnecessarily difficult, there's simply a lot to learn, especially if you're completely new to each of these capabilities. Remember, each of these steps is considered a specialty in itself, so don't be discouraged if it takes some time to become comfortable with them all. Luckily, Blender's interface is consistent, so as you learn each part, the other portions become much more intuitive.
As with any software, if you only want to use one portion of Blender (such as the video editor), the learning curve may be a bit high for your singular needs, but if you'd like the ability to use a well-rounded piece of software that offers you plenty of room to grow and improve, Blender's learning curve is well worth it.
If you're interested in learning 3D modeling and animation, Blender's a great way to get started. Not only can you spend your money on better hardware instead of software (and you'll want good hardware, as 3D rendering is one of the most computationally-intensive things a computer can do), but if you eventually decide to spend a couple thousand dollars on high-end commercial 3D software, you'll do so with a much better understanding of what you expect to gain (a relatively small advantage over Blender), instead of being disappointed that your expensive purchase doesn't allow you to churn out Pixar-level animations without effort.
From my experience and observations, it takes several weeks to become comfortable with the interface, another 4-6 months of learning and regular usage before the workflow becomes second nature (it's easier if you're both technically and artistically inclined), a good two years before you find and explore all of the amazing features Blender has to offer (there are so many options that seem obvious in hindsight, especially if you've never worked with 3D before, and every upgrade adds new features), and probably a lifetime to learn and hone the techniques of the amazing artists who use Blender regularly.
If that sounds like a large time investment, remember that Blender can bring your imagination to fruition, and short of computers that directly link into your brain, Blender opens the door to the world behind your eyelids in a matter of weeks or months, for free.
I used to open Blender just to extrude SVG logos into 3D — a 20-minute process for something simple. SVG3D does the same thing in seconds, right in the browser. Not a Blender replacement for complex scenes, but for SVG-to-3D conversion it's a much faster alternative.
As a digital artist who learnt 3D at school, I was teached 3D and learnt art with "professional" softwares, like Maya, Softimage (RIP) and 3DS-max. But after the disaster that was the trend to rent professional softwares instead of selling them (which started with Adobe), I left everything and tried to learn open-source softwares.
And Blender is honestly the ONLY one which made me leave all "professional" alternative softwares without ANY regret. Since the version 2.93, for me, it's become mostly superior than Maya. Before 2.93, it was still great, but 2.93 was the version that made me start thinking it was ready for full 3D projects (or even 2D animations projects, thanks to the Grease Pencil tool).
And right now, it keeps improving and to impress me with almost all new version they're publishing, so, yes, definitely a 5/5. For a free and open-source software, it's VERY impressive.
It's really amazing what it offers for free. The UI is also much better than in version 2.
Powerful, constantly innovating and improving, user-friendly and FOSS!
This tiny package can tackle and do anything you throw at it, better and faster than any other software suite* can!
Primarily for editing 3D models, but you can also draw on a 2D plane, edit videos, edit textures and materials, etc.
My number 1 favorite program out of all programs in existence. I love it for its versatility, efficiency, power and ever-growing potential.