- 16 Reviews
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Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and other simulations, non-linear editing, compositing, and creating interactive 3D applications, rigid body, fluid, cloth and softbody dynamics, modifier based modeling tools, powerful character animation tools, a node based material and compositing system and Python for embedded scripting.
Blender is Free Software.
Free to use for any purpose. Forever.
Blender is also a platform with 20 apps listed on AlternativeTo. Browse all 20 apps for Blender.
2D and 3D physics 3D modelling 3D Motion Graphics 3D Sculpting 3d sketching Animation rigging Animations Built-in Image editor Compositor Customizable Drawing 2D Extensible by Plugins/Extensions Grease Pencil HD-Rendering Intuitive Nodes Keyframe animation Lightweight Low memory usage Motion tracking Node Based Non linear editor Parametric Modeling Physically-Based Rendering Portable Procedural modeling Procedural Texturing Real time rendering Realistic viewport Rendering with graphics card Rotoscoping Scripting Texture painting Texturing Track everything UI customization UV Unfolding Video editing Video overlay Add a feature
3d-animation 3d-graphics 3d-rendering animation animation-suite cad drafting game-engine landscape mapping modeling motion-graphics rendering sculpting terrain terrain-generator video-compositing
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Blender is in my top 5 list of open source industry game-changers. It's not only a fantastic, and very versatile piece of software, but its existence and rapid improvement has also forced similar commercial 3D applications to up their game. Now regularly used by major studios for prototyping concepts, and smaller studios for final production, knowing Blender well has become a great way for smaller teams and independent artists to break into the 3D gaming and animation industries for nearly a decade.
As you'd expect from software that handles everything, including modeling, texturing, animation, compositing, and video editing (as well as other items), Blender's learning curve is quite high, but it's not unnecessarily difficult, there's simply a lot to learn, especially if you're completely new to each of these capabilities. Remember, each of these steps is considered a specialty in itself, so don't be discouraged if it takes some time to become comfortable with them all. Luckily, Blender's interface is consistent, so as you learn each part, the other portions become much more intuitive.
As with any software, if you only want to use one portion of Blender (such as the video editor), the learning curve may be a bit high for your singular needs, but if you'd like the ability to use a well-rounded piece of software that offers you plenty of room to grow and improve, Blender's learning curve is well worth it.
If you're interested in learning 3D modeling and animation, Blender's a great way to get started. Not only can you spend your money on better hardware instead of software (and you'll want good hardware, as 3D rendering is one of the most computationally-intensive things a computer can do), but if you eventually decide to spend a couple thousand dollars on high-end commercial 3D software, you'll do so with a much better understanding of what you expect to gain (a relatively small advantage over Blender), instead of being disappointed that your expensive purchase doesn't allow you to churn out Pixar-level animations without effort.
From my experience and observations, it takes several weeks to become comfortable with the interface, another 4-6 months of learning and regular usage before the workflow becomes second nature (it's easier if you're both technically and artistically inclined), a good two years before you find and explore all of the amazing features Blender has to offer (there are so many options that seem obvious in hindsight, especially if you've never worked with 3D before, and every upgrade adds new features), and probably a lifetime to learn and hone the techniques of the amazing artists who use Blender regularly.
If that sounds like a large time investment, remember that Blender can bring your imagination to fruition, and short of computers that directly link into your brain, Blender opens the door to the world behind your eyelids in a matter of weeks or months, for free.
Don't forget that Blender features a professional-level video editing tool, more complete than and as stable as any commercial tool available (including Vegas), better than any other open-source video editors.
Blender has really grown over the years and improved increasingly in usability and functionality. It can be used for so many more projects than just 3D modeling and animation. It has painting, scripting, and even interactive simulations (Blender game). This software conquers all in it's league. In earlier versions the learning curve was fairly steep, but it has changed since then after they began to focus on new users. Ultimately, once keyboard shortcuts and drop-down menus are learned, this free, small download and multi-platform tool makes it one of greatest open source accomplishments of it's time.
[Edited by Slulego, December 19]
Blender is an amazing application; and being free and open source makes it that much better! It's hard to believe the features that come with this application could come out of an open source application, but here we are!
Blender is the only FREE 3D application that is comparable to a Maya, 3D Studio and Zbrush. Like with all 3D packages first time users will find it difficult to learn but do not despair. There are a tons of Blender related YouTube videos at your disposal. Major changes are coming to the upcoming release of Blender 2.8.
Blender 2.8 (in development) is going to be EPIC!!!
[Edited by scrotumx, July 30]
Although there is a bit of a learning curve, mastering Blender is probably the best thing anyone can do for themselves. Whether you want to make something small like a profile pic or a giant movie, blender can handle it all. The best part is that Blender is Open Source!
Blender is a good software in 3D, Animation, Video and Sequence Editing and until version v2.79 (currently in use) it had even a Game Engine on it... able to give realistic view games and animations too, but with the v. 2.80 coming, Blender Foundation decided to drop some functions on it: Blender Internal and Blender Game Engine. Blender has a long story in Animations and Modeling and lately became well-known by younger generations for Video and Sequence Editing (VSE) and for fast personal games. Meanwhile in the past it had a few issues which were fixed (as every application has), with the coming of 2.80 blender will become even more powerful than ever and even better than many proprietary software in Modeling, Animation and Video Editor (unfortunately not for making games in its own engine anymore and this is about to happen in a very short time by now).
Anyway if someone may have had issues with it, mostly they have been by hardware limitations or bad configuration of blender and in some rare situations by serious bugs on it, but nevertheless some of so called issues of Blender were nothing more than non being familiar with it's interface and shortcuts. You should try Blender 2.79 or soon version 2.80 (which is an amazing master piece, although i liked it having BGE inside).
This is THE best 3d software iv'e ever seen. It has a lot of features including 3d modeling, sculpting, texturing, rendering, simulating, compositing and even video editing and 2d animation. It's very stable and fast compared to other free software and it can definitely used in production environments.
Blender is a very promising alternative to 3ds Max.
3ds max is restrained by the terrible subscription-only business model that had many people like me giving up on the Autodesk applications, while the software cracking community have no problem with countering that (they’ve managed to overcome Creative Cloud’s DRM, too).
I have to say that the user interface does take a bit of practice to get used to, and it can be a bit of an understandable shock at first for new users from 3ds Max: that can be improved and I hope that 2.80 will be a positive step towards making Blender more understandable.
It would also be nice for Blender to be bold and go all-in on double precision (source: Development Forum), so that they can win the confidence of the technical and architectural side, including disgruntled users from AutoCAD (also restrained by Autodesk’s terrible subscription-only business model).
Other alternatives to 3ds Max include: Rhinoceros. Not sure about SketchUp, since they are also promoting the subscription model.
Beautiful, convenient, professional OpenSource 3D editor with a beautiful interface.
Get this, bash your head against the wall known as 'Blender' until your migraine has synthesised into your consciousness then thank me later. This is incredible software available for free to people like you who wish to expand their creative mind.
Powerful, Amazing, Free, Blender
I can say that i do everything with Blender, from posters, logos, illustrations and animations to python sketching and video editing.
It's Free and Open source, And there's nothing you can do with 3Ds Max or Maya that you can't do with Blender.
GUI is Awesome, I haven't seen such user interface with so much freedom in any other software.
The only problem is, that plug-ins which are initially installed are not as good as plug-ins and features in other competing software like 3DsMax, and working with 3rd party plug-ins is not as easy as working with Blender itself.
With 2.8 update, better than ever, and I hope it reaches even greater lengths.