A refreshingly simple data-driven game engine built in Rust. Free and Open Source Forever!
- Game Development Tool
- Free • Open Source
- Mac
- Windows
- Linux

A refreshingly simple data-driven game engine built in Rust. Free and Open Source Forever!

Entitas is a super fast Entity Component System Framework (ECS) specifically made for C# and Unity. Internal caching and blazing fast component access makes it second to none. Several design decisions have been made to work optimal in a garbage collected environment and to go...
Gaming meets modern C++ - a fast and reliable entity-component system (ECS) and much more. EnTT is a header-only, tiny and easy to use library for game programming and much more written in modern C++, mainly known for its innovative entity-component-system (ECS) model.

Flecs is a Fast and Lightweight ECS (Entity Component System). Flecs packs as much punch as possible into a small library with a tiny C99 API and zero dependencies.

ECSY is an experimental Entity Component System framework for the web. Made by Mozilla, the framework is implemented in JavaScript and aims to be lightweight, easy to use and performant.

EntityX is an EC (entity-component) system that uses C++11 features to provide type-safe component management, event delivery, etc. It was built during the creation of a 2D space shooter.
