A refreshingly simple data-driven game engine built in Rust. Free and Open Source Forever!


A refreshingly simple data-driven game engine built in Rust. Free and Open Source Forever!


Entitas is a super fast Entity Component System Framework (ECS) specifically made for C# and Unity. Internal caching and blazing fast component access makes it second to none. Several design decisions have been made to work optimal in a garbage collected environment and to go...
Gaming meets modern C++ - a fast and reliable entity-component system (ECS) and much more. EnTT is a header-only, tiny and easy to use library for game programming and much more written in modern C++, mainly known for its innovative entity-component-system (ECS) model.

Flecs is a Fast and Lightweight ECS (Entity Component System). Flecs packs as much punch as possible into a small library with a tiny C99 API and zero dependencies.
