EntityX is an EC (entity-component) system that uses C++11 features to provide type-safe component management, event delivery, etc. It was built during the creation of a 2D space shooter.
EntityX has no features, suggest some!
- - EntityX is the most popular Self-Hosted alternative to EnTT.
- - EntityX is the most popular Open Source & free alternative to EnTT.
Flecs is a Fast and Lightweight ECS (Entity Component System). Flecs packs as much punch as possible into a small library with a tiny C99 API and zero dependencies.
Flecs has no features, suggest some!
- - Flecs is the most popular Windows & Linux alternative to EnTT.
Entitas is a super fast Entity Component System Framework (ECS) specifically made for C# and Unity. Internal caching and blazing fast component access makes it second to none. Several design decisions have been made to work optimal in a garbage collected environment and to go...Entitas has no features, suggest some!