EntityX is an EC (entity-component) system that uses C++11 features to provide type-safe component management, event delivery, etc. It was built during the creation of a 2D space shooter.This app doesn't have any features at the moment.
Entitas is a super fast Entity Component System Framework (ECS) specifically made for C# and Unity. Internal caching and blazing fast component access makes it second to none. Several design decisions have been made to work optimal in a garbage collected environment and to go...This app doesn't have any features at the moment.