Gaming meets modern C++ - a fast and reliable entity-component system (ECS) and much more. EnTT is a header-only, tiny and easy to use library for game programming and much more written in modern C++, mainly known for its innovative entity-component-system (ECS) model.
EnTT has no features, suggest some!
- - EnTT is the most popular Self-Hosted alternative to Entitas.
- - EnTT is the most popular free alternative to Entitas.
EntityX is an EC (entity-component) system that uses C++11 features to provide type-safe component management, event delivery, etc. It was built during the creation of a 2D space shooter.
EntityX has no features, suggest some!
- - EntityX is the most popular Open Source alternative to Entitas.
Flecs is a Fast and Lightweight ECS (Entity Component System). Flecs packs as much punch as possible into a small library with a tiny C99 API and zero dependencies.
Flecs has no features, suggest some!
- - Flecs is the most popular Windows & Linux alternative to Entitas.