Godot Engine
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Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel.
License model
- Free • Open Source
Application type
Country of Origin
Argentina
Platforms
- Mac
- Windows
- Linux
- Online
- Android
- Epic Games Store
- Flathub
- F-Droid
- Haiku
- Steam
- FreeBSD
- Flatpak
Features
Godot Engine News & Activities
Highlights • All activities
Recent News
- Maoholguin published news article about Godot EngineGodot 4.4 brings native Jolt Physics, real-time editing, enhanced XR & more
The release of Godot 4.4 brings several key updates to the open-source game engine, including the i...
- Maoholguin published news article about Godot EngineGodot engine 3.6 brings major updates with 2D physics interpolation, mesh merging and more
The Godot Engine 3.6 release has arrived after two years of development, bringing significant featu...
- POX published news article about Godot EngineGodot 4.3 brings new audio sources, 2D physics interpolation, and enhanced shader editor
The development team behind Godot has announced the release of Godot 4.3, the latest iteration of t...
Recent activities
- Simplepixels liked Godot Engine
- TheJNXx added Godot Engine as alternative to Joiplay
- POX added Godot Engine as alternative to Xogot
- jmawebqqhtsjwqlttb liked Godot Engine
- POX added Godot Engine as alternative to GemRB
- Stepan-Zhnets liked Godot Engine
What is Godot Engine?
Godot Engine Videos
Godot Engine information
AlternativeTo Categories
Development, Network & Admin, Photos & Graphics, GamesGitHub repository
- 97,111 Stars
- 22,365 Forks
- 15401 Open Issues
- Updated May 13, 2025
Comments and Reviews
[Edited by adamzahran, October 06]
To be honest I intentionally left the html5 support out because I know it's not that good. As for BB I only wrote it cause it says so on their website but I never personally tried to publish anything on BB.
I really like how 6 years later after this comment had been posted it's still relevant. Godot is as flexible as ever since then, and it was already on a good path so long ago.
I understand that individual devs have personal biases, we are only human. But, When we are out and about, or even virtually interacting with others, we try not to let those biases influence our interactions too much. IMO a tool like Godot should be apolitical, allowing users to create their art without any preexisting social stigmas (something that many people, especially those in marginalized groups ALREADY struggle with). The absolute wrong move is somehow allowing a single "Community Manager" to throw a childish tantrum and shotgun-ban hundreds of people who had only mildly critiqued the stance of said CM, and worse... mass ban people who literally had noting to do with the project, community, or comments in question. Oddly, the same CM appears to completely disregard community standards on hate speech and post VERY inappropriate things in the (un?)official Discord. But I digress... The 2nd worse move to make in such a scenario, is refusing to apologize for the gross overreaction and then doubling down on it. They've even been caught encouraging their members to actively harass devs working on forks of the project. (I've seen the screenshots, they aren't hard to find. They're pretty bad...)
TL:DR - Godot was a decent project, and is fairly decently coded. The tool works as advertised for small and/or solo creators looking to get into the game dev space. But, the "community" have become toxic very quickly. And, much like an abusive ex-lover, now harass and gaslight those who want to distance themselves from it...
PS: If anyone from the Godot community or dev team, past of present, reads this. I hope we can reconcile these differences some day. We only wanted to make cool games with you. For everyone else, do what you've gotta do.
God bless.
Godot is great for what it is.
Pros: Incredibly fast, lightweight, easy to learn. Active community.
Cons: Can't easily edit the running scene, barebones networking, console SDK integration not available out-of-the-box, small asset store.
It's got a very promising future.
Not changing the rating till they fire that retarded community manager.
https://www.youtube.com/watch?v=Tttf7Vl2kEY
The bestest game engine ever! Which is evolving fast! Already has everything needed for creating any game, but still develops 😉
Went heavy on the LGBT agenda this June.
Updated 9/29 - Removed two stars. People are being mass blocked on X, many for just suggesting that Godot stay out of politics. The community Discord owner is currently going off and calling these people the "filth of humanity" along with paragraphs of psychotic rambling.
The people in charge of communicating with the community are clearly unhinged and focused more on instigating and baiting conflict.
Who honestly cares? How does this meaningfully impact development in any way, shape or form?
In that they're monthly donations are down $5,000 in two days because (who would've guessed) the social media managers are agenda-filled psychos.
Called it.
I can't see how Godot is so popular. Their user interface, just sucks. It's too slow and unorganized for me, it ruins the whole experience and I just can't work with that.