Entitas is a super fast Entity Component System Framework (ECS) specifically made for C# and Unity. Internal caching and blazing fast component access makes it second to none. Several design decisions have been made to work optimal in a garbage collected environment and to go...
Entitas has no features, suggest some!
- - Entitas is the most popular Self-Hosted alternative to ECSY.
- - Entitas is the most popular Open Source & free alternative to ECSY.
EntityX is an EC (entity-component) system that uses C++11 features to provide type-safe component management, event delivery, etc. It was built during the creation of a 2D space shooter.EntityX has no features, suggest some!
Flecs is a Fast and Lightweight ECS (Entity Component System). Flecs packs as much punch as possible into a small library with a tiny C99 API and zero dependencies.
Flecs has no features, suggest some!
- - Flecs is the most popular Windows & Linux alternative to ECSY.
Gaming meets modern C++ - a fast and reliable entity-component system (ECS) and much more. EnTT is a header-only, tiny and easy to use library for game programming and much more written in modern C++, mainly known for its innovative entity-component-system (ECS) model.EnTT has no features, suggest some!