PlayBasic icon
PlayBasic icon

PlayBasic

PlayBasic is a game programming language that gives new programmers the flexibility and feature set for rapid game development, without the complexity or cost. So everybody can experience the challenge of game programming again!

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Cost / License

  • Free Personal
  • Proprietary

Application type

Platforms

  • Windows
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PlayBasic information

  • Developed by

    AU flagKevin Picone
  • Licensing

    Proprietary and Free Personal product.
  • Pricing

    One time purchase (perpetual license) that costs $15.
  • Alternatives

    16 alternatives listed
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  • Supported Languages

    • English

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PlayBasic was added to AlternativeTo by ddabrahim on and this page was last updated .

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What is PlayBasic?

PlayBasic is a game programming language that gives new programmers the flexibility and feature set for rapid game development, without the complexity or cost. So everybody can experience the challenge of game programming again!

PlayBasic provide a wealth of graphical features at your finger tips. Ranging from Mapping (Creating worlds), Sprites, Image effects, Cameras, Vector Shapes, Polygons (Texture Mapping) through to a full set of traditional 2D vector art (Dots / lines / Circles, Boxes etc).

PlayBasic's sprite engine supports Rotation / Scaling / Flipping and Sprite Depth, as well as various real time image effects such as Alpha Blending (Variable, Additive, Subtractive), Tinting (Diffuse), logical masking through to Raster Bar and real time Colour Replacement just to name a few.

Collision detection in game programming can be challenging, So we've built in support for map and sprite collision methods. Including Pixel Perfect Collision,Rect, Rotated Rect, Circular , Polygonal, Sliding and Sticky modes. Collision methods can be rotated / scaled and even mixed. Allowing vector collision methods to be used along side pixel perfect collision and vice versa

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