FNA is a reimplementation of the Microsoft XNA Game Studio 4.0 Refresh libraries.
FNA is primarily developed by video game porter Ethan Lee with the goal to preserve the XNA game library by re-implementing XNA itself, with an incredible focus on accuracy. We want to reproduce XNA as it was made by Microsoft, while providing an experience that feels "at home" on all of our target platforms. We don't use game-specific hacks in our code: either we do it right or we don't do it at all.
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