PlayBasic is a game programming language that gives new programmers the flexibility and feature set for rapid game development, without the complexity or cost. So everybody can experience the challenge of game programming again!
PlayBasic provide a wealth of graphical features at your finger tips. Ranging from Mapping (Creating worlds), Sprites, Image effects, Cameras, Vector Shapes, Polygons (Texture Mapping) through to a full set of traditional 2D vector art (Dots / lines / Circles, Boxes etc). More Info »
PlayBasic's sprite engine supports Rotation / Scaling / Flipping and Sprite Depth, as well as various real time image effects such as Alpha Blending (Variable, Additive, Subtractive), Tinting (Diffuse), logical masking through to Raster Bar and real time Colour Replacement just to name a few.
Collision detection in game programming can be challenging, So we've built in support for map and sprite collision methods. Including Pixel Perfect Collision,Rect, Rotated Rect, Circular , Polygonal, Sliding and Sticky modes. Collision methods can be rotated / scaled and even mixed. Allowing vector collision methods to be used along side pixel perfect collision and vice versa