

Cerberus X
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Cerberus X is a cross-platform, easy to learn object-oriented programming language focusing on game development with a powerful set of APIs that make it easy to draw lightning fast graphics on all supported platforms To achieve this, Cerberus X translate our code to the target...
Cost / License
- Free
- Open Source
Application type
Platforms
- Mac
- Windows
- Linux
- Android
Features
Highlights All activities
Cerberus X News & Activities
Recent activities
- Gergely Turi added Cerberus X as alternative to Temper Programming Language
List of BASIC programming languages and interpreters
This is a list of BASIC programming languages and interpreters. Some of them are no longer developed, may not even run on modern hardware anymore and some of them are focusing on desktop app development while others may focus on mobile game development. The ones at the top are the ones actively developed as of compiling this list.
List of favourite game engines and frameworks
This is the list of game engines and frameworks that I use or have been using in the past and did like it. Consider them my favourite among many others I tried. They are in order, the one on the top is the most recent and the one at the bottom is the oldest I've been using.
List of game programming languages
This is a list of programming languages that aims at game programming and include everything out of the box required to program games like the IDE, Compiler, graphics, audio, video, input and other libraries such as physics and networking. So the user doesn't need to install and configure anything else in order to start coding games.
The list includes languages that may be no longer in development. The ones on the top are currently actively developed and the one I recommend in the first place. The ones toward the bottom are not actively developed at the time compiling this list but may still works on current devices and can be an easy way to get started with game programming.















Comments and Reviews
A very simple and clean yet very powerful object oriented programming language that combine the simplicity of the BASIC programming language with advanced OOP features that you can find in most modern programming languages such as C#, Java and JavaScript. It comes bundled with a light weight cross-platform IDE and lightning fast rendering engine. Compared to some popular game engines and frameworks I get 5-10 times better performance with Cerberus X and lot of freedom and power. I love it.
If you want to develop for HTML5 and Desktop, Cerberus has virtually no dependencies to worry about and no installation and configuration of 3rd party SDK's required. You can just download, launch, code your game and run. Super easy and trouble free. But you can also develop for Android and iOS. Cerberus is primarily focusing on 2D but you get full access to the OpenGL 1.x and 2.x graphics API and develop even 3D games this way. There is even a few 3rd party 3D modules available for Cerberus X if you feel like you need one.
My favourite feature of cerberus is the built-in 2D Light system with support for normal maps and shadow casting, it is super easy to create lights and shadows in our games. Most 2D game frameworks out there does not offer you any built-in solution for 2D lights and even if they do they don't support normal maps and shadows or limited to certain platforms only. In Cerberus we can create beautiful lights on all platforms at great speed.
An other nice thing about it is that if you care you can target even old 32bit hardware that support only OpenGL 1.x. Most today game frameworks and engines no longer support anything older than OpenGL 2.x or 3.x which does not work with many old 32bit machines. So if you want to target old hardware but would like to use a modern tool and programming language, Cerberus is a really nice option, and maybe the only option really other than coding directly in C or C++.
All in all, it is a really awesome programming language, I can highly recommend to everyone who interested in game programming.