ENIGMA - LateralGM icon
ENIGMA - LateralGM icon

ENIGMA - LateralGM

 32 likes

ENIGMA, the Extensible Non-Interpreted Game Maker Augmentation, is an open source cross-platform game development environment derived from that of the popular software GameMaker Legacy.

ENIGMA - LateralGM screenshot 1

License model

  • FreeOpen Source

Application type

Platforms

  • Mac
  • Windows
  • Linux
  • BSD
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ENIGMA - LateralGM information

  • Developed by

    Josh Dreamland, IsmAvatar
  • Licensing

    Open Source and Free product.
  • Written in

  • Alternatives

    95 alternatives listed
  • Supported Languages

    • English

AlternativeTo Categories

DevelopmentGames

GitHub repository

  •  353 Stars
  •  120 Forks
  •  147 Open Issues
  •   Updated Jan 20, 2025 
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Our users have written 0 comments and reviews about ENIGMA - LateralGM, and it has gotten 32 likes

ENIGMA - LateralGM was added to AlternativeTo by xcr00k3dx on Feb 6, 2013 and this page was last updated May 10, 2021. ENIGMA - LateralGM is sometimes referred to as ENIGMA, LateralGM.
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What is ENIGMA - LateralGM?

ENIGMA, the Extensible Non-Interpreted Game Maker Augmentation, is an open source cross-platform game development environment derived from that of the popular software GameMaker Legacy icon GameMaker Legacy. Its intention is to provide you with a quality game creation tool and a bridge between high- and low-level programming languages. It can be used either through an IDE, namely, its sister project, LateralGM, or through a Command line interface.

Like GameMaker, ENIGMA comprises both an easy to use Drag & Drop system as well as its own programming language. This programming language, known as EDL, is essentially a mix between C++ and GameMaker's GML. Part of ENIGMA's goal is to remain backwards compatible with Game Maker, serving for some intents and purposes as a GameMaker compiler, however, EDL offers many very powerful features which simply aren't present in the alternative. Such features include the ability to compile DLLs and other C/C++ scripts right into the program and access C++ types, templates, and functions.

Although EDL adopts GML's very lax syntax in its scripting, the inputted code is actually parsed and translated into valid C++. This compilation improves size and performance of the language by incredible amounts, while almost magically maintaining its simplicity of use.

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