Lumix Engine is an open-source 3D game design software and engine. It's written in C++ and supports several scripting languages.



Awakening is described as 'Powerful professional real-time 3D solution. With it, you can easily create eye-catching interactive 3D presentations, brief films, games' and is an app in the development category. There are more than 50 alternatives to Awakening for a variety of platforms, including Windows, Mac, Linux, Web-based and Android apps. The best Awakening alternative is Blender, which is both free and Open Source. Other great apps like Awakening are SketchUp, MakeHuman, Wings 3D and Autodesk Maya.
Lumix Engine is an open-source 3D game design software and engine. It's written in C++ and supports several scripting languages.



Animation:Master is a 3D character animation application offered by Hash, Inc. that includes tools for modeling, rigging, animating, texturing, lighting and rendering. The software uses a proprietary spline mesh technology to perform modeling and animation, and it is different...



Mycosm is a platform for creating 3D applications, designed to be used by a broad range of developers for many industries. For example, games, engineering simulation, education, visualization, decision support etc. Mycosm consists of a studio tool and freely distributable player.




Simurban® is a 3D simulation software suite that allows users to create, view and interact with accurate and photorealistic models of any built environment. Ideal for development assessment, strategic planning and design.




Created by and for animators, akeytsu brings creativity back into 3D animation with an easy-to-learn and intuitive UI design.




Polydust is a 3D modeling app made for iPad. For low poly, polygonal and voxel graphics. Create beautiful models with powerful operations and modifiers.


The Forge is a cross-platform rendering framework PC, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, Switch and Stadia. Particularly, the graphics layer of The Forge supports cross-platform descriptor management, multi-threaded and asynchronous resource loading, shader...



