![Blender 3.6 LTS released with ray-tracing acceleration for AMD and Intel graphics cards](https://d4.alternativeto.net/13MaoOTdnErUB7ZJaZ2esujsAfYKsf39D3je18isouU/rs:fill:760:380:0/g:ce:0:0/YWJzOi8vZGlzdC9jb250ZW50LzE2ODc5NTE0MzE1MDMucG5n.png)
Blender 3.6 LTS released with ray-tracing acceleration for AMD and Intel graphics cards
Blender, the popular 3D animation and modeling software, has released its version 3.6 LTS with new features, bug fixes, and security updates. This long-term supported (LTS) series will receive support for two years, ensuring regular updates for bug fixes and stability improvements.
One of the major highlights of Blender 3.6 is the addition of hardware ray-tracing acceleration for AMD and Intel graphics cards. However, this feature is currently only available for Windows, as HIP RT does not support Linux yet.
In addition to the ray-tracing acceleration, this new version also enhances the speed and memory usage of the Light Tree feature introduced in Blender 3.5. Users can expect improved performance and efficiency when working with this feature.
Blender 3.6 also introduces more demo files and geometry nodes, expanding the possibilities for users. Furthermore, loading large geometries into Cycles is now much faster, providing a more seamless experience for users working with complex projects.
With these updates, Blender continues to solidify its position as a major software for 3D animation and modeling. Users can take advantage of the new features and improvements to enhance their creative workflows.