

WiiFin
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WiiFin is an experimental homebrew client for Jellyfin, built specifically for the Nintendo Wii. It provides a lightweight, console-friendly media browsing and playback experience, written in C++ using GRRLIB and MPlayer CE.
Cost / License
- Free
- Open Source (GPL-3.0)
Application types
Platforms
- Dolphin Emulator
- Nintendo Wii / Wii U
Features
Properties
- Privacy focused
- Lightweight
Features
- Ad-free
- No registration required
- No Tracking
- Multiple Account support
- Video playback
- Audio playback
- Movie Streaming
- Stream audio
- Music Library
- Background Music
- Remembers position in file
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What is WiiFin?
WiiFin is an experimental homebrew client for Jellyfin, built specifically for the Nintendo Wii. It provides a lightweight, console-friendly media browsing and playback experience, written in C++ using GRRLIB and MPlayer CE.
What works:
- Authentication: login with username/password or via QuickConnect (approve on another device)
- Saved profiles: multiple accounts stored securely (access token only, no password stored)
- Library browsing: movies, TV shows, music libraries with cover art loaded from the server
- Detail view: synopsis, rating, genres, cast, director, audio/subtitle track selection
- Continue Watching and Next Up rows
- TV shows: season and episode navigation
- Video playback: server-side transcoding streamed through the integrated MPlayer CE engine
- Music playback: audio libraries, album/track navigation
- Player overlay: seek bar, volume control, next/prev episode, audio & subtitle track switching, intro skip
- Playback reporting: progress sent back to the Jellyfin server (resume where you left off)
- HTTPS: TLS connections via mbedTLS (self-signed certificates supported)
- Wiimote IR pointer and virtual on-screen keyboard
- Background music on menus
- Ships as a ready-to-use .dol and installable .wad (Wii / vWii)
Known limitations:
- Direct-play is not supported; all video is transcoded by the server
- No 5.1 multi-channel audio (stereo only via transcoding)
- Subtitle rendering relies on the server embedding them into the video stream





