ShaderMap™ creates and converts rendering textures in different formats. It can also bake maps from 3D models. Easily tweak settings and preview changes in real-time.
Fast Project Setup - Load an image or 3D model and ShaderMap will create a project with Displacement (Height), Ambient Occlusion, Tangent Space Normals, and Specular maps. Add additional maps like World Space Normals, Curvature, and Albedo directly with the Project Grid interface. Thanks to the flexible plugin system, new maps can be added to ShaderMap projects at any time. More Info »
The Normal Editor - ShaderMap includes a full featured Normal Map painting application called the Normal Editor. It comes with a Layer System for arranging and transforming painted vectors as well as a number of tools for modifying the Normal Map.
Fast Floating Point Pixels - ShaderMap uses high precision floating point pixels to store and calculate all Maps. This ensures accurate detail throughout the workflow and allows import and export of HDR formats such as OpenEXR as well as 8 and 16 bit image formats.
Open Source Plugin SDK - Using C++ you can make binary plugins to create new Maps, Filters, and Geometry Importers. Using the HLSL / XML you can create new Materials for use in the ShaderMap Material Visualizer.