HandPlane Baker icon
HandPlane Baker icon

HandPlane Baker

 3 likes

Handplane Baker is a free baking tool for a production environment that processes extremely dense models easily.

PSD MATERIAL OUTPUT

You can create, save, and share libraries of material base colors. Assign them to pieces of your models and they are baked into an organized PSD set up with layer masks, ready for you to paint on. I am really hoping people post and share their material libraries so we can build a central repository for everyone to work from. You can name and edit colors for 3 material properties in the editor like this:

License model

  • Free PersonalProprietary

Platforms

  • Windows
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Features

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  1.  Texture Baking

 Tags

  • maping
  • maps-game

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HandPlane Baker information

  • Developed by

    Unknown
  • Licensing

    Proprietary and Free Personal product.
  • Pricing

    One time purchase (perpetual license) that costs $0.
  • Alternatives

    14 alternatives listed
  • Supported Languages

    • English

Our users have written 0 comments and reviews about HandPlane Baker, and it has gotten 3 likes

HandPlane Baker was added to AlternativeTo by wenzx on Oct 25, 2016 and this page was last updated Sep 9, 2022. HandPlane Baker is sometimes referred to as HandPlane 3D.
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What is HandPlane Baker?

Handplane Baker is a free baking tool for a production environment that processes extremely dense models easily.

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Some of the highlights:

FAST AND ALL CPU BASED

I have been doing my testing on 10-20 million triangle meshes. Loading and baking models that large is super quick. With the exception of our ray trace AO, all of our output maps are extremely fast. The raytrace AO is the slowest output but we also have an alternative post process AO that is very quick/smooth and works well in many circumstances. For a benchmark on large mesh handling (with an i7 4770k): A 20 million triangle mesh takes about 6 seconds to load into memory, building the projection structure takes an addition 5 seconds, and baking a 2k 4x super sample tangent space map takes 7 seconds. Totaling 18 seconds for a final quality 2k bake of 20 million triangles.

PROJECTION GROUPS

This lets you bake multiple meshes on top of each other into one output map. No more exploding models. Projection groups also let you do things like isolate ambient occlusion within a group, assign ray projection distances to multiple models at once, and assign materials.

PSD MATERIAL OUTPUT

You can create, save, and share libraries of material base colors. Assign them to pieces of your models and they are baked into an organized PSD set up with layer masks, ready for you to paint on. I am really hoping people post and share their material libraries so we can build a central repository for everyone to work from. You can name and edit colors for 3 material properties in the editor

NEW TANGENT SPACE OUTPUTS

In addition to all of the tangent space outputs in older version of handplane we have added support for Unity 5.3, Unreal 4, and Source 2. All of these have also been ported to the tangent space calculator which I will post separately as handplane 1.6.

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