NVIDIA Melody creates high quality normal maps that make a low-poly model look like a high-poly model. Simply load your low-poly working model, then load your high-poly reference model, click the "Generate Normal Map" button and watch Melody go to town. The normal map generator can also create texture coordinates from your high-poly reference model using a projection technique.
You can rotate your models and see the normal map in action. A command line version is provided to help you integrate Melody in your content creation pipeline. Read more about how you can get the most out of Melody in the accompanying User Guide.
Please note that progressive mesh decimation (LOD creation) has been removed in the latest release. This allows Melody to generate normal maps for significantly larger models.
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