Blender
A comprehensive open-source 3D software suite for modeling, UV unwrapping, texturing, rigging, and animating. It supports renderings, simulations including fluid and cloth dynamics, complex compositing, video editing, and Python scripting, running across all major operating systems.
Cost / License
- Free
- Open Source
Application type
Platforms
- Mac
- Windows
- Linux
- BSD
- Flathub
- PortableApps.com
- Haiku
- Steam
- Flatpak
- Snapcraft
Features
Properties
- Customizable
- Lightweight
- Privacy focused
Features
- 3D Animation
- 3D Sculpting
- Real time rendering
- Compositor
- Community-based
- Keyframe Animation
- Texturing
- Animation Rigging
- Extensible by Plugins/Extensions
- 3D Renderer
- Texture painting
- Ad-free
- 2D and 3D physics
- Rendering
- Grease Pencil
- Physically-Based Rendering
- Rendering with graphics card
- Node Based
- Drawing 2D
- Works Offline
- Low memory usage
- UV Unfolding
- 3D Composing
- HD-Rendering
- No registration required
- 3d sketching
- No Tracking
- Parametric Modeling
- Support for scripting
- Motion Capture
- Dark Mode
- Hardware Accelerated
- Live Preview
- Support for 4K
- Procedural Modeling
- Chroma Key / Green Screen
- Pressure Sensitivity
- Non Destructive Editing
- Portable
- Colour Grading
- Transitions Effects
- Support for Layers
- Custom Brushes
- Rotoscoping
- Drawing Tablet Support
- WYSIWYG Support
- Procedural Texturing
- Color Picker
- Non profit
- Video overlay
- Intuitive Nodes
- Realistic viewport
- Track everything
- Built-in Image editor
- Non linear editor
- PBR Shaders
- Asset Pipeline
- Timeline-based
Tags
- Animation
- FOSS
- Game Engine
- sculpting
- modeling
- 3D Graphics
- landscape
- terrain-generator
- Mapping
- Video Compositing
- Drafting
- terrain
Blender News & Activities
Recent News
- POX published news article about Inkscape
Beyond Adobe's pricey products: my graphic designer’s toolbox on LinuxI've spent years polishing my craft with Adobe’s heavyweight suite, Photoshop, Illustrator, InDesig...
- Maoholguin published news article about Blender
Blender 5.0 launches with ACES color, enhanced rendering, and tighter VFX integrationThe free open-source Blender project has finally released version 5.0 with a wide set of updates ac...
- Maoholguin published news article about Blender
Blender 4.5 LTS launches with major UI overhaul, Vulkan support and Animation upgradesBlender 4.5 LTS is now available with two years of guaranteed support through July 2027, offering a...
Recent activities
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What is Blender?
Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and other simulations, non-linear editing, compositing, and creating interactive 3D applications, rigid body, fluid, cloth and softbody dynamics, modifier based modeling tools, powerful character animation tools, a node based material and compositing system and Python for embedded scripting.
Blender is Free Software. Free to use for any purpose. Forever.













Comments and Reviews
Blender is in my top 5 list of open source industry game-changers. It's not only a fantastic, and very versatile piece of software, but its existence and rapid improvement has also forced similar commercial 3D applications to up their game. Now regularly used by major studios for prototyping concepts, and smaller studios for final production, knowing Blender well has become a great way for smaller teams and independent artists to break into the 3D gaming and animation industries for nearly a decade.
As you'd expect from software that handles everything, including modeling, texturing, animation, compositing, and video editing (as well as other items), Blender's learning curve is quite high, but it's not unnecessarily difficult, there's simply a lot to learn, especially if you're completely new to each of these capabilities. Remember, each of these steps is considered a specialty in itself, so don't be discouraged if it takes some time to become comfortable with them all. Luckily, Blender's interface is consistent, so as you learn each part, the other portions become much more intuitive.
As with any software, if you only want to use one portion of Blender (such as the video editor), the learning curve may be a bit high for your singular needs, but if you'd like the ability to use a well-rounded piece of software that offers you plenty of room to grow and improve, Blender's learning curve is well worth it.
If you're interested in learning 3D modeling and animation, Blender's a great way to get started. Not only can you spend your money on better hardware instead of software (and you'll want good hardware, as 3D rendering is one of the most computationally-intensive things a computer can do), but if you eventually decide to spend a couple thousand dollars on high-end commercial 3D software, you'll do so with a much better understanding of what you expect to gain (a relatively small advantage over Blender), instead of being disappointed that your expensive purchase doesn't allow you to churn out Pixar-level animations without effort.
From my experience and observations, it takes several weeks to become comfortable with the interface, another 4-6 months of learning and regular usage before the workflow becomes second nature (it's easier if you're both technically and artistically inclined), a good two years before you find and explore all of the amazing features Blender has to offer (there are so many options that seem obvious in hindsight, especially if you've never worked with 3D before, and every upgrade adds new features), and probably a lifetime to learn and hone the techniques of the amazing artists who use Blender regularly.
If that sounds like a large time investment, remember that Blender can bring your imagination to fruition, and short of computers that directly link into your brain, Blender opens the door to the world behind your eyelids in a matter of weeks or months, for free.
It's really amazing what it offers for free. The UI is also much better than in version 2.
Powerful, constantly innovating and improving, user-friendly and FOSS!
This tiny package can tackle and do anything you throw at it, better and faster than any other software suite* can!
Primarily for editing 3D models, but you can also draw on a 2D plane, edit videos, edit textures and materials, etc.
My number 1 favorite program out of all programs in existence. I love it for its versatility, efficiency, power and ever-growing potential.
It's unbelievable that such program as Blender is fully free and open source! I use this program to create landscapes for CGI and it's simply amazing
Its worth noting that Blender also has a mature video editor built in (that have always received much less attention than what it deserves).
https://youtu.be/b9_8hZndDcM
In the realm of 3D, it does most things very well, with the exceptions of scene building & texture painting