
Open-Source Tabletop Club simulator receives first stable release
Tabletop Club, an open-source tabletop simulator, has recently announced the release of its first stable version after several rounds of testing. The simulator is already playable and requires only a hosted room code that can be shared with friends without the need for an account. The project is ongoing, with the developer planning to add several new features to the game in the future.
According to the developer, the simulator was created during the COVID pandemic as a means to play board games with friends and help cope with the mental toll of the lockdown. The developer expressed gratitude to friends, contributors, and players who made the project possible and shared a personal message of perseverance and self-worth. The project is available on itch.io and GitHub and is a testament to the power of open-source software and community collaboration in creating meaningful solutions to personal and societal challenges.
Future updates for the simulator are expected to include improved behavior for in-game objects, intuitive asset pack creation and management, and an online asset pack database. Additionally, the developer plans to add a Lua scripting API for custom behavior. The simulator is also expected to migrate to Godot 4.0, bringing better performance and improved graphical fidelity, and expand to additional platforms, including web and mobile devices.
Tabletop Club offers a fun and interactive way to play board games with friends remotely and allows for the creation of custom content using the Lua scripting API. The future updates planned for Tabletop Club demonstrate the developer's commitment to continuously improving and expanding the simulator's capabilities and features. With the game being free and open-source, it offers a great alternative to commercial tabletop simulators, which can be costly and restrictive.