Shaders - Shader editor is an app which let you view, create and share shaders with other users. Shaders are little graphics programs which run on the GPU.



Shaders - Shader editor is an app which let you view, create and share shaders with other users. Shaders are little graphics programs which run on the GPU.



Shader Workship is an interactive GLSL fragment shader editor inspired by ShaderToy and built with Qt.



Noisedeck is a browser-based tool for creating generative and algorithmic art with GPU shaders. Aimed at artists, VJs, and shader developers.




ShaderPad is a lightweight, dependency-free library that reduces boilerplate when working with fragment shaders. It provides a simple interface for setup, texture and uniform management, and user interactions such as mouse movements and window resizing.

Shaderific is the mobile shader development tool for iOS. Get started with OpenGL ES 2.0 and OpenGL ES 3.0 shader development on your iPad, iPhone or iPod touch today. Create your own vertex and fragment shaders using the OpenGL Shading Language (GLSL) and compile them on your...




ShaderPaper is an amazing live wallpaper collection for your Android phone featuring over 100+ shaders, each with it's own options to set, the results are infinite. Your unique choices will provide you with an amazing looking live wallpaper.




Synthclipse is a GLSL shader prototyping tool. It makes possible to fast develop all kinds of shaders: Fragment (FS), Vertex (VS), Geometry (GS), Tessellation (TS) and Compute (CS). Shader development can be done using compatible with Fragmentarium and Shadertoy (but limited to...

ProtoShade is a GLSL:ES Shader Prototyping Utility for Android. Code shaders on mobile devices while a viewport renders the results transparently in the background.




TyphoonLabs' OpenGL Shader Designer is an open-source shader development IDE created for writing vertex and fragment shaders in the OpenGL Shading Language (GLSL).




ShaderTool provides a flexible and editable node-powered pipeline that allows you to write shaders without also having to have written an engine. Use the integrated code editor to directly write shader code in either HLSL (DirectX) or GLSL (OpenGL).







