Vulkan AlternativesGraphics Libraries and other similar apps like Vulkan
Vulkan is described as 'New generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms' and is a popular graphics library in the development category. There are more than 10 alternatives to Vulkan for a variety of platforms, including Mac, Windows, Linux, iPhone and BSD apps. The best Vulkan alternative is OpenGL, which is both free and Open Source. Other great apps like Vulkan are DirectX, WebGL, SDL and Metal.
- Graphics Library
- Free • Open Source
- 11 OpenGL alternatives
OpenGL is the premier environment for developing portable, interactive 2D and 3D graphics applications. Since its introduction in 1992, OpenGL has become the industry's most widely used and supported 2D and 3D graphics application programming interface (API), bringing...
License model
- Free • Open Source
Application type
Country of Origin
United States
Platforms
- Mac
- Windows
- Linux
- Android
- iPhone
- BSD
- Haiku
- 12 DirectX alternatives
DirectX is a set of components in Windows that allows software, primarily and especially games, to work directly with your video and audio hardware.
License model
- Free • Proprietary
Application type
Country of Origin
United States
Platforms
- Windows
WebGL is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES 2.0, exposed through the HTML5 Canvas element as Document Object Model interfaces. Developers familiar with OpenGL ES 2.
License model
- Free • Open Source
Application type
Country of Origin
United States
Platforms
- Online
WebGL Features
- 29 SDL alternatives
Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the...
License model
- Free • Open Source
Application type
Platforms
- Mac
- Windows
- Linux
- Windows Mobile
- iPhone
- Symbian S60
- BSD
- iPad
- Haiku
SDL Features
Comments about SDL as an Alternative to Vulkan
Metal provides near-direct access to the graphics processing unit (GPU), enabling you to maximize the graphics and compute potential of your apps on iOS, macOS, and tvOS. Building on an approachable, low-overhead architecture with precompiled GPU shaders, fine-grained resource...
License model
- Paid • Proprietary
Application type
Country of Origin
United States
Platforms
- Mac
- 34 Allegro alternatives
Allegro 4 and Allegro 5 are cross-platform, libraries mainly aimed at video game and multimedia programming. They handle common, low-level tasks such as creating windows, accepting user input, loading data, drawing images, playing sounds, etc.
License model
- Free • Open Source
Application types
Platforms
- Mac
- Windows
- Linux
- iPhone
OpenGL is a great environment for developing portable, platform independent, interactive 2D and 3D graphics applications. The API implementation in Python is cumbersome, resulting in applications with high latency.
ModernGL Features
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.
License model
- Free • Open Source
Application type
Country of Origin
United States
Platforms
- Windows
- Mac
- Linux
- Android
- iPhone
- iPad
- Android Tablet
ANGLE Features
PyOpenGL Features
Crystal Space is a mature, full-featured Software Development Kit (SDK) providing real-time 3D graphics for applications such as games and virtual reality. It is free (LGPL) and cross-platform (Windows, GNU/Linux, Mac OS X).
License model
- Free • Open Source
Application types
Platforms
- Mac
- Windows
- Linux
DiscontinuedDiscontinued since July 2012 : http://www.crystalspace3d.org/main/Download
Crystal Space Features
SDL handles everything (input, sound, files) and wraps around graphics APIs like Vulkan. Not the same thing.