Syberia is a 2002 computer adventure game designed by Benoît Sokal, developed by Microïds, and published through The Adventure Company. It follows Kate Walker, the protagonist, as she attempts to wrap up a sale on behalf of her law firm and travels across Eastern Europe and Russia. In addition to the main plot, the game contains a subplot conducted via calls received on Kate's cell phone. It involves Kate's deteriorating relationship with her fiancé.
Syberia was acclaimed by critics for its graphic design and intelligent script. The game contains elements of art nouveau and steampunk fiction. Most devices and tools (including a train) are powered by springs and wind-up gears.
The success of Syberia prompted a sequel, Syberia II. It was released in 2004 and continues the story from where the first game ends. As of 2014, Syberia III is in development. The game will be published by Anuman Interactive, and Benoît Sokal will write the script. The release date is set for 2016.