ShaderMap creates rendering textures such as normal maps, ambient occlusion, albedo, displacement, metalness, and roughness. Select a mode and source type then load the source file - ShaderMap will create a project generating maps from the source. It's that easy.
Sprite Bump is an advanced 2D Normal Map Generation Tool. It takes in a single 2D image and generates a normal map and optional ambient occlusion map for use in 3D Lighting for realtime Game Engines ( Unreal Engine, Unity etc.
SpriteIlluminator lets you easily generate normal maps for your 2d game and web projects. Render dynamic lighting & other effects and use paint tools to directly draw on the normal map and fine tune the effects.