Cost / License
- Free
- Open Source
Application type
Platforms
- Mac
- Windows
- Linux
- Android
- Emscripten
Italy
EU




Apps similar to Solar2D include Godot Engine, which is free and open source. Other options are LÖVE, microStudio, Bevy Game Engine and UPBGE. You can choose from more than 10 Game Development Tools like Solar2D for Mac, Windows, Linux, iPhone and Android.




AppGameKit is a simple cross platform game development tool that runs on Windows, Linux, MacOS and Raspberry Pi. A version to run on Android and iOS is also available. With AppGameKit you can use a simple Basic like programming language to develop cross platform applications, 2D...




Glide is a SpriteKit and GameplayKit based engine for building 2d games easily, with a focus on side scrollers. Glide is developed with Swift and works on iOS, macOS and tvOS.




SpriteKit is a general-purpose framework for drawing shapes, particles, text, images, and video in two dimensions. It leverages Metal to achieve high-performance battery-efficient rendering and 2d games and other graphics-intensive apps.


GameplayKit is an object-oriented framework that provides foundational tools and technologies for building games in iOS, macOS, and tvOS using the Swift programming language and 3rd party rendering and multimedia libraries such as SpriteKit.
Moai SDK is an embeddable cross-platform game development SDK written in C++ and scriptable in Lua. You can use Moai to write games or apps, or you can embed Moai in other programs. You can also use Moai as an overlay in your apps.



RCBasic is a free and open source dialect of the BASIC programming language. It is intended to be a simple and powerful language for developing games and multimedia software with many built-in functions to aid in game and multimedia application development.



BlitzMax is a strongly-typed, garbage-collected, open-source, cross-platform programming language with built-in support for advanced 2D graphics, sound, unicode and is ideally suited to making all kinds of apps and games.
