SculptGL
SculptGL is a browser-based 3d-modeling application.
Discontinued
From GitHub: "DEVELOPMENT STOPPED I'm now working on Nomad Sculpt instead."
Features
- PBR Shaders
- Browser-based
SculptGL News & Activities
Highlights • All activities
Recent activities
No comments or reviews, maybe you want to be first?
Post comment/reviewSculptGL information
AlternativeTo Category
Photos & GraphicsGitHub repository
- 1,379 Stars
- 355 Forks
- 24 Open Issues
- Updated Sep 14, 2024
What is SculptGL?
SculptGL is a small sculpting application powered by JavaScript and webGL.
MAIN FEATURES :
-
Sculpting tools
- Standard tools : Brush, Inflate, Smooth, Twist, Drag, etc
- PBR Vertex Painting (color, roughness, metalness)
- Alpha texture support for each tools
-
Multiresolution sculpting
- Quad-tri Subdivison (catmull-clark/loop)
- Reversion (compute opposite of subdvision if possible)
- Navigating from low/high poly level subdiv will retain sculpting changes
- keep UVs (both reversion and subdivison)
-
Voxel remeshing
- Uses SurfaceNets meshing algorithm (produces quad-only mesh)
- Uniform remeshing (quads will have the same size)
- Can also create non-manifold vertex :(
- In case of a non closed mesh, a naive holefilling algorithm is performed first
- Deletes UV
-
Dynamic topology
- Triangles only
- Operates in real time
- Local subdivision (create new triangles)
- Local decimation (deletes triangles)
- Deletes UV
-
Supports OBJ, PLY, STL import/export
- Reads vertex color
- Optimizes post and pre transform cache (tipsy algorithm)
- Undo/Redo support
Its quite similar but has a little more tools than usual Kindof more clunky but still, lets you vertex paint your model and still sculpt on it, sadly you cant export a texture map like Sculptris
Pros: More in depth Vertex Paint and still sculpt PBR Shaders
Cons: Cant export texture map (But you can export it with vertex colors) Bit more complicated