

SculptGL
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SculptGL is a browser-based 3d-modeling application.
Discontinued
From GitHub: "DEVELOPMENT STOPPED I'm now working on Nomad Sculpt instead."
Features
- PBR Shaders
- Browser-based
Tags
- cgi
- 3d-sculpture
- modeling
- sculpting
SculptGL News & Activities
Highlights All activities
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What is SculptGL?
SculptGL is a small sculpting application powered by JavaScript and webGL.
MAIN FEATURES :
- Sculpting tools
- Standard tools : Brush, Inflate, Smooth, Twist, Drag, etc
- PBR Vertex Painting (color, roughness, metalness)
- Alpha texture support for each tools
- Multiresolution sculpting
- Quad-tri Subdivison (catmull-clark/loop)
- Reversion (compute opposite of subdvision if possible)
- Navigating from low/high poly level subdiv will retain sculpting changes
- keep UVs (both reversion and subdivison)
- Voxel remeshing
- Uses SurfaceNets meshing algorithm (produces quad-only mesh)
- Uniform remeshing (quads will have the same size)
- Can also create non-manifold vertex :(
- In case of a non closed mesh, a naive holefilling algorithm is performed first
- Deletes UV
- Dynamic topology
- Triangles only
- Operates in real time
- Local subdivision (create new triangles)
- Local decimation (deletes triangles)
- Deletes UV
- Supports OBJ, PLY, STL import/export
- Reads vertex color
- Optimizes post and pre transform cache (tipsy algorithm)
- Undo/Redo support










