Pixel Vision 8 is a platform that standardizes 8-bit fantasy console limitations built on top of an open source C# SDK. Developers can customize these restrictions to match actual legacy hardware or create something new. It is ideal for game jams, prototyping ideas or having fun.
ColorChip - Manages system colors
Display - Renders pixel data.
Font - Renders sprite based fonts.
GameChip - A game's base class.
MusicChip - A sequencer for playing back music.
ScreenBufferChip - Caches sprites for tilemaps and fonts.
SoundChip - A sound effect manager.
SpriteChip - Manages sprites in memory.
TileMap - Drawing sprites into the ScreenBufferChip.
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