Pixel Vision 8 icon
Pixel Vision 8 icon

Pixel Vision 8

Pixel Vision 8 is a platform that standardizes 8-bit fantasy console limitations built on top of an open source C# SDK. Developers can customize these restrictions to match actual legacy hardware or create something new. It is ideal for game jams, prototyping ideas or having fun.

Pixel Vision 8 screenshot 1

Cost / License

  • Free
  • Open Source

Application type

Alerts

  • Discontinued

Platforms

  • Mac
  • Windows
  • Linux
Discontinued

From the GitHub repository: "Due to a lack of free time over the past year, I've decided to pause the development of PV8 for the foreseeable future. The code is still open source and free for everyone to fork, modify, and use. I hope to return to this project when I can give it more of my attention and thank everyone for their support over the years."

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Pixel Vision 8 information

  • Developed by

    Pixel Vision 8
  • Licensing

    Open Source and Free product.
  • Pricing

    One time purchase (perpetual license).
  • Written in

  • Alternatives

    24 alternatives listed
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  • Supported Languages

    • English

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Development

GitHub repository

  •  1,778 Stars
  •  122 Forks
  •  9 Open Issues
  •   Updated  (Archived)
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Pixel Vision 8 was added to AlternativeTo by David on and this page was last updated .

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What is Pixel Vision 8?

Pixel Vision 8 is a platform that standardizes 8-bit fantasy console limitations built on top of an open source C# SDK. Developers can customize these restrictions to match actual legacy hardware or create something new. It is ideal for game jams, prototyping ideas or having fun.

FEATURES

  • ColorChip - Manages system colors
  • Display - Renders pixel data.
  • Font - Renders sprite based fonts.
  • GameChip - A game's base class.
  • MusicChip - A sequencer for playing back music.
  • ScreenBufferChip - Caches sprites for tilemaps and fonts.
  • SoundChip - A sound effect manager.
  • SpriteChip - Manages sprites in memory.
  • TileMap - Drawing sprites into the ScreenBufferChip.