Usagi Engine icon
Usagi Engine icon

Usagi Engine

Usagi is a 2D game engine for making pixel art games in Lua 5.5. It features live reload, single-command cross-platform export, and a pause menu with input remapping built in.

Usagi demo screen

Cost / License

Platforms

  • Mac
  • Windows
  • Linux
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Features

Properties

  1.  Lightweight

Features

  1.  Works Offline
  2.  No registration required
  3.  Lua scripting
  4.  Rust

Usagi Engine News & Activities

Highlights All activities

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Usagi Engine information

  • Developed by

    US flagbrettchalupa
  • Licensing

    Open Source (Unlicense) and Free product.
  • Written in

  • Alternatives

    16 alternatives listed
  • Supported Languages

    • English

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Development

GitHub repository

  •  246 Stars
  •  10 Forks
  •  12 Open Issues
  •   Updated  
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What is Usagi Engine?

Usagi is a 2D game engine for making pixel art games in Lua 5.5. It features live reload, single-command cross-platform export, and a pause menu with input remapping built in.

Features:

  • Live reload. "usagi dev" watches your code and assets; saves apply without losing game state. Tweak a sprite in your editor and see it update instantly.
  • One-command export. "usagi export" packages your game for Linux, macOS, Windows, and the web.
  • Pause menu, free. Built-in pause menu with sfx and music volume, fullscreen toggle, and per-game keyboard + gamepad remapping.
  • Easy save data. One function to save and load your game state as a Lua table.
  • Small, fixed API. You can't do everything, but you've got what you need to make a great 2D game.
  • Constraints to inspire creativity. 320x180 default resolution, 16x16 default sprite grid, a single "sprites.png" for textures.

Bring your own sound effects, sprite editor, and music tools.

Usagi Engine Videos

Official Links