NOX Renderer is a rendering software based on unbiased methods.
The renderer is available as a standalone Windows executable with a plug-in to link it to 3ds Max.
A linking script is also available for Blender users.
As with other similar applications, such as Maxwell Render and the open source LuxRender, NOX uses the Metropolis Light Transport method to calculate global illumination.
The software includes a standard range of features of a renderer of this type, including support for multilayered materials, physical camera settings, a sun/sky system and a range of post processes – although, as yet, no normal or displacement mapping, and no subsurface scattering.