MightyBake Alternatives
MightyBake is described as 'Mightybake is fast hybrid GPU / CPU accelerated baker maximizes your hardware to bake textures ultra fast' and is an app. There are more than 10 alternatives to MightyBake for Windows, Linux, Mac and GIMP. The best alternative is Laigter, which is both free and Open Source. Other great apps like MightyBake are AwesomeBump, Quixel Suite, xNormal and Resynthesizer.
This tool lets you generate normal maps for 2D textures, with little effort. Specially designed for Sprites in 2D games.
AwesomeBump is an open source program designed to generate normal, height, specular or ambient occlusion textures from a single image. Since the image processing is done in 99% on GPU the program runs very fast and all the parameters can be changed in real time.
Quixel was founded in 2011 by Teddy Bergsman and Waqar Azim, based on the vision of substantially speeding up how creators build digital environments, by giving them access to a vast and ever-expanding library of 3D building blocks, and easy-to-use tools to greatly simplify the...
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xNormal is an application to generate normal / ambient occlusion / displacement maps. It can also project the texture of the highpoly model into the lowpoly mesh ( complete texture transfer, even with different topologies ).
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This is a suite of ten Gimp plugins known as the 'Resynthesizer'. The most commonly used is 'Heal selection' but all use the plugin whose full interface is found at 'Filters>Map>Resynthesize.'
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Handplane Baker is a free baking tool for a production environment that processes extremely dense models easily.
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Sprite Lamp is a software tool to help game developers combine 2D art with dynamic lighting effects, through the creation of hand drawn normal maps.
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ModLab is a free tool that can generate and fine tune normal maps in a realtime rendering environment.
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SpriteIlluminator lets you easily generate normal maps for your 2d game and web projects. Render dynamic lighting & other effects and use paint tools to directly draw on the normal map and fine tune the effects.
NVIDIA Melody creates high quality normal maps that make a low-poly model look like a high-poly model. Simply load your low-poly working model, then load your high-poly reference model, click the "Generate Normal Map" button and watch Melody go to town.