LITIengine is described as 'free and open-source 2D Game Engine that lets you create tile-based games with plain Java. LITIengine natively supports all common desktop operating systems, maintaining high portability due to the absence of external libraries' and is an app in the Development category. There are nine alternatives to LITIengine for a variety of platforms, including Windows, Linux, Mac, FreeBSD and iPad. The best alternative is Godot Engine, which is both free and Open Source. Other great apps like LITIengine are LÖVE (Free, Open Source), GameMaker: Studio (Paid), MonoGame (Free, Open Source) and LibGDX (Free, Open Source).
Godot is a fully featured, open source, MIT licensed game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms. It is a cross-platform 2D and 3D game engine and game development IDE.
Continuing the legacy of Mark Overmars' Animo and Game Maker, GameMaker: Studio is a proprietary game-creation system which can export to multiple platforms including Windows, HTML5, Linux, iOS, Mac and Android.
One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes.
A refreshingly simple data-driven game engine built in Rust. Free and Open Source Forever! Data Driven All engine and game logic uses Bevy ECS, a custom Entity Component System - Fast: Massively Parallel and Cache-Friendly.
A simple framework for creating VR with Lua. LÖVR projects work on Windows, macOS, and Linux. You can run the same code on an HTC Vive or an Oculus Rift, and there's even a drag and drop tool for exporting projects to WebVR.
A game-engine fully integrated in Blender UPBGE is an open-source, 3D game engine forked from the old Blender Game Engine and deployed with Blender itself. This unified workflow is its main strength, as you can make your game from start to finish without leaving Blender.