

Krita
Free, open-source painting software designed by artists for artists. Offers customizable UI, 9 brush engines, color management, tablet support, non-destructive editing, and privacy features. Portable and available on major platforms, supporting seamless texture creation.
Cost / License
- Free
- Open Source
Application type
Platforms
- Mac
- Windows
- Linux
- Android Tablet
- KDE Plasma
- Epic Games Store
- PortableApps.com
- F-Droid
- Steam
- AppImage
Features
Properties
- Lightweight
- Customizable
- Intuitive Interface
- User friendly
- Privacy focused
Features
- Digital Drawing
- Blending brushes
- Keyframe Animation
- Drawing 2D
- Drawing Tablet Support
- Advanced brush settings
- Digital-painting focused
- Sketching
- Color blending
- Cross-Platform
- Support for Layers
- Custom Brushes
- Dark Mode
- Texture painting
- Ad-free
- Non Destructive Editing
- Works Offline
- Adjustment Layers
- No registration required
- Fill brush
- Pressure Sensitivity
- Background transparency
- Rulers
- Open PSD files
- Multi-choice brushes
- Blending and lineart
- Support for CMYK Mode
- Portable
- Support for 4K
- Support for scripting
- Hardware Accelerated
- Onion skinning
- No Tracking
- Extensible by Plugins/Extensions
- WYSIWYG Support
- Live Preview
- Built-in Color Picker
- Texture for brushes
- Tablet support
- Rewind the changes
- Symmetry brush
- Multiple languages
- Paint simulation
- Multiple Font Colors
- Fullscreen support
- Brush Stabilizers
- Support for Hotkeys
- Gmic filter
- Structured data
- Timeline-based
- Optimized for Touch screen
- Auto aligment rulers
- Auto Correction
- No Kernel-Mode Components
Krita News & Activities
Recent News
- Fla published news article about Krita
Krita 5.3.3 brings bug fixes, Android supporter options, and feature changesKrita 5.3.3 and 6.0.3 are now available, focusing on bug fixes and overall stability improvements. ...
- POX published news article about Krita
Krita 6.0 debuts with Linux Wayland & HDR support, new text tools, and comic panel editorKrita 5.3 and 6.0 have been released, delivering a broad set of upgrades for digital painters and a...
- POX published news article about Inkscape
Beyond Adobe's pricey products: my graphic designer’s toolbox on LinuxI've spent years polishing my craft with Adobe’s heavyweight suite, Photoshop, Illustrator, InDesig...
Recent activities
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What is Krita?
Krita is a complete creative sketching and painting application with advanced, commercial quality features. It's open-source and available across all major desktop platforms. Krita is free on the official website and paid on Steam and Microsoft Store: the money will support Krita development.
User Interface - An intuitive user interface that stays out of your way. The dockers and panels can be moved and customized for your specific workflow. Once you have your setup, you can save it as your own workspace. You can also create your own shortcuts for commonly used tools.
Pop-up Palette - Quickly pick your color and brush by right-clicking on the canvas.
Brush Stabilizers - Have a shaky hand? Add a stabilizer to your brush to smoothen it out.
Brush Engines - Customize your brushes with 9 unique brush engines.
Wrap-around mode - It is easy to create seamless textures and patterns now. Press the ‘W’ key while painting to toggle wrap-around mode.
Resource Manager - Import brush and texture packs from other artists to expand your tool set.
Layer Management - Krita comes with vector, filter, group, and file layers. Combine, order, and flatten layers to keep organized. Add drop shadows and other simple effects using visual styles.
Full Color Management - Krita supports full color management through LCMS for ICC and OpenColor IO for EXR, allowing you to incorporate Krita into your existing color management pipeline.













Comments and Reviews
My interest in Krita is in cartooning. so I looked mostly at comic related features. I've tried Krita several times and it has some great features such as tiling the image you're working on. The interface has improved as well, and the latest version actually works with my tablet (a straight forward Wacom) whereas previous versions didn't. The brush engine is quite good, but the text and vector tools are still works in progress, Text can be either artistic or a block, but I haven't found a way of putting text on a curvy line. Neither is there a way of easily combining two shapes as you can in Inkscape. The real gem in Krita, which seldom gets discussed, is its layer system. You can have paint (raster) and vector layers, file layers which are much like placed images in Photoshop, fill layers to add patterns, you can group layers, clone layers , and have filter layers as well. All of these can be masked as well, so you have a variety non-destructive of ways in which to manipulate your image. You can create animations which are similar to those made in Clip Studio Paint and Photoshop CS6 or later (no vector tweening that I can find). It also opens and saves to Photoshop (though it's unclear which version of PSD files that is) so you have an easy way to move documents from Photoshop "compatible" apps which also read/write PSD files (like Photoshop, Clip Studio Paint, Pain Tool SAI, et al) though text will be imported as bitmaps. I tried Krita on my dual boot Win7/Mint Linux PCs, and it runs a lot smoother under Linux. Under Win7 I found adjusting layers and other dockers a bit hit or miss. Also, clipping is handled differently than most Photoshop comparable programs.
The features in Krita are more geared toward the focus of commercial editors like Clip Studio Paint and Corel Painter, than Photoshop and GIMP, and I find it an interesting alternative in that context. The thing with Open source programs is that given a large enough community using an app, it will get developed. What's needed is a set of motivated developers (which Krita seems to have) and enough feedback about what needs improving. There's a new release coming this June/July and I shall be interested in seeing what's upgraded.
It's still more oriented on painting rather than photo processing and editing.
Very much so.
Krita can be run on OS X, but is very but hard to use and I had to give up using the application as it was taking me minutes to simply add some text to an image.
oh, im bad to hear that the old krita text engine is totally shit and even developers agree to that but krita is in a process of constant evolution, and one of the major focuses at this moment is to rework the text engine on krta maybe you should try it again on 3.2 (i guess on july?)
im sad to hear*
Maybe I will try version 3.2 when it comes out :)
Krita is by far my second favorite program after GIMP. Besides drawing, it also allows you to edit images, which is perfect for non-professionals like me who need basic and some advanced editing tools for everyday tasks.
I started to use Krita in 2013 or 2015 when it was still poorly optimized for me to work with. At first, I went back to Paint Tool Sai or Photoshop, but in 2016, I went back on it and I never gave it up again since. I made all my drawings using it, on Windows as well as on Linux, and in both case, it's become a really great software. And even if it's more illustration-oriented, I used it a few time for image-editing because I still find it's a better choice than Gimp for that.
This is the only graphics editor for Linux that I know of that has proven to be truly useful for working with graphics, including on computers not connected to the Internet.
In regards of the Android tablet version, while remaining very powerful, it's a 1:1 porting of the Desktop version.
The issue is, sadly, that makes the experience clunky for new users. Sure, it gets better after getting used to it (like everything after all), but I think this software would enjoy a proper UI conceived for Android tablets.
That said, if you manage to overcome this, you'll have in your hands the option to carry your art around and (almost) seamlessly edit it from PC to tablet and vice-versa at zero costs.
For me, Krita is the best 2D graphics software currently available.
It is quite lightweight and not system demanding - the lightest 2D graphics software I've ever seen.
The downside is that... the interaction with the program's interface is... a bit not user-friendly. But personally, it was limited only to the initial customization of the interface for my own needs, and after that I don't have to interact with it much. So this disadvantage can hardly be called a disadvantage - it's a very insignificant drawback. The second minus for me are the Brush Engines. There are a lot of them, and when you switch to Krita, you have to spend a lot of time to read the information on each Brush Engine and try it. And in the end it turns out that all Brush Engines, except, it seems, Pixel Engine, are rather... unfinished, raw, unnecessary. And one could limit oneself to just the Pixel Engine, and invest time in refining it, instead of creating this mess with more Brush Engines.
I would like to see more focus on the foundational tools, and less on all the “digital trickery”. That perhaps a material-based Brush Engine could be implemented, where the tools are materials with their own properties and behaviors, just like in the traditional format. Perhaps add three-dimensionality to the canvas, so that the strokes applied are a bit three-dimensional, just like in traditional painting. Enhanced color mixing, like the one introduced not too long ago in Clip Studio Paint.
Unlike Photoshop, Krita is lightweight, open source, free, and created geared towards artists and only artists - where you don't have to damn well create petitions for Adobe to change the mechanics of how the Smudge Tool works. Compared to Clip Studio Paint, Krita has all the same advantages, only the artist-centricity is replaced by more advanced functionality (when you need it) and the lack of cluttering the program with pre-installed resources and auxiliary 3d garbage, implemented very poorly. Comparing it to Rebelle seems a bit of a misnomer, as Rebelle has a focus on mimicking the traditional drawing and painting format. I can't compare it to the Procreate, but being tied to one device that no serious work can be done on seems absurd. And I would still like to avoid Apple.