Draw in 2D, set the depth for each pixel and generate 3D models!
Step A: Draw using shapes and colors Step B: Set the desired depth for each pixel Step C: Generate a 3D model
Generated models can be exported to various 3D formats compatible with most game engines1, or as .vox files compatible with voxel software2 like MagicaVoxel.
• If you can draw pixel art you can create a 3D model
• Choose from OBJ, FBX, DAE, glTF, VOX or STL file formats
• Don't need 3D? Export your creation as a 2D vector (SVG) file
• Choose between vertex colors, a map or an unwrapped UV map!
KenShape is extremely easy to use, but keep these restrictions in mind:
Restriction A: Extruding pixels means models look the same from both sides. Restriction B: The maximum size for art is 32×32, the maximum number of colors is 16. Restriction C: Models are automatically optimized, but can be further optimized by hand.