Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel.
Unity is a multi-platform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity offers the free Personal Edition with all features, a Plus subscription at 25$ a month and a Pro subscription at 125$ a month with extra...
Unreal Engine is a professional suite of tools and technologies used for building high-quality games across a range of platforms. Unreal Engine’s rendering architecture enables developers to achieve stunning visuals and also scale elegantly to lower-end systems.
The Wick Editor is a free and open-source tool for creating games, animations, and everything in-between. It's designed to be the most accessible tool for creating multimedia projects on the web. Your creations can run on any device with a web browser - that means mobile too.
The most powerful game development platform is now available to everyone. Full engine source code. All features. No royalties. No obligations. No license fee.
Stride (formerly Xenko) is an open-source C# game engine designed for the future of gaming. It comes with a full toolchain and is especially well suited to create realistic games but allows you much more!.
Torque 3D is a easy-to-use game creation platform. Architected from the ground up for maximum flexibility and performance across a wide range of hardware and built upon the Frontline award-winning Torque Game Engine Advanced, Torque 3D comes equipped with a full suite of tools...
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Cocos Creator is a complete package of game development tools and workflow, including a game engine (based on Cocos2d-x), resource management, scene editing, game preview, debug and publish one project to multiple platforms.