

The Battle for Wesnoth
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The Battle for Wesnoth is a turn-based tactical strategy game with a high fantasy theme.
License model
- Free • Open Source
Application types
Country of Origin
United States
Platforms
- Mac
- Windows
- Linux
- Android
- iPhone
- Android Tablet
- BSD
- iPad
- PortableApps.com
- Steam
- Flathub
- Flatpak
Features
The Battle for Wesnoth News & Activities
Highlights • All activities
Recent activities
- M_O_Z_G added The Battle for Wesnoth as alternative to TROUBLESHOOTER: Abandoned Children
- K0RR updated The Battle for Wesnoth
The Battle for Wesnoth information
AlternativeTo Category
GamesApple AppStore
- Updated Jul 27, 2020
- 4.75 avg rating
GitHub repository
- 5,897 Stars
- 1,072 Forks
- 1393 Open Issues
- Updated Apr 27, 2025
Comments and Reviews
The Battle for Wesnoth is one of the most well-designed games I have yet played. It's hard to beat the feeling of successfully leading one's armies to victory after a grueling battle. Wesnoth is focused on the selection of recruits, tactical engagement, and the proper use of environment and terrain.
The gameplay, while simple, is remarkably satisfying. Players can choose to play multiplayer scenarios (against other players and/or AI) or story-based campaigns that tap into the lore of Wesnoth.
The artistry and storytelling of Wesnoth lends charm and interest to its mechanics. It has a high fantasy theme that is in many ways Tolkienesque, fairly rousing music, and quality pixel art graphics.
The use of RNG in Wesnoth can throw some curveballs, but seeing as battles are somewhat uncertain anyway, the use of RNG does seem reasonable. The player, like any great military commander, must take care to be prepared for all eventualities.
Did I mention that Wesnoth is also free software in every sense of the word? It is developed by its community more or less as a labor of love, receiving regular feature and quality updates. In conclusion, I highly recommend this game.
The only downside is chance in the story mode. Sometimes the easiest solution is to load from a save state and hope for good luck. You do not have this problem in multiplayer mode. And the graphics are amazing!
This is something between Final Fantasy Tactics, UFO and Warlords, and maybe Heroes of Might and Magic (two last mainly in sense of graphics and UI than gameplay). But the gameplay is too similar to FFT just on big maps. However, official version that the game was inspired by first Langrisser for Sega MegaDrive console but with original ideas of David White. Maybe it's so, but my opinion that FFT nearest) You leads your warriors through the scenarios and recruits new when needed, each of them could have skills and name which makes it more or less unique, also you can add some special abilities to any unit with artifacts which come across in some scenarios. Some of them fight for salary but some fights for the idea, loyalty take ability slot, but such units "free for use". It reminds me UFO, but not so complex - you could choose a specialization of a unit from 2 level but not separate skills.
The game was created as universal campaign and content builder, that's why any resources are opened and could be changed/moved and reused to create new content. It makes the game almost infinitive. For example, only one Add-on Ageless Era combines all Eras developed before by various artists and contains dozen of fractions and units.
The game supports several multiplayer modes: official server, custom server, local or hot-seat, so you will not feel the lack of something with it. However, open games not so much, and you should be experienced to start because many of them use UMC Eras which you can't explore with SP campaigns.
So you can play or you can create) Should say that the team made titanic work over the years! Music, sprites, animation, lore, tiles and big avatars of units seem much professional, music especially. The only one deficiency I see - everything is too small to play in windows or real monitor resolution. I understand that the developing started years ago when 1024x768 was a standard de-facto, but eyes so tired from long play. Hope devs will make something with it. I saw latest dev-build and notice some interpolation for units' sprites on Pedia modal window. So I think some work in this area is being carried out.
Even if you don't like to play games, you should download it and get 12 UMC Music Books from add-ons repo, there is over 2 hundred classical (mostly) music and ambients composed by various artists, and it's amazing if you like some kind of music)
Funny fact: