3D-Coat icon
3D-Coat icon

3D-Coat

3D-Coat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.

3D-Coat screenshot 1

Cost / License

  • Pay once
  • Proprietary

Application type

Platforms

  • Mac
  • Windows
  • Linux
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Features

  1.  3D Sculpting
  2.  Support for scripting
  3.  Texturing
  4.  Voxel-editor
  5.  UV Unfolding
  6.  Procedural Texturing

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3D-Coat information

  • Developed by

    UA flagPilgway
  • Licensing

    Proprietary and Commercial product.
  • Pricing

    One time purchase (perpetual license) ranging between $20 and $579.
  • Alternatives

    70 alternatives listed
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  • Supported Languages

    • English

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Official Links

What is 3D-Coat?

3D-Coat is a commercial digital sculpting program from Pilgway designed to create free-form organic and hard surfaced 3D models from scratch, with tools which enable users to sculpt, add polygonal topology (automatically or manually), create UV maps (automatically or manually), texture the resulting models with natural painting tools, and render static images or animated "turntable" movies.

The program can also be used to modify imported 3D models from a number of commercial 3D software products by means of plugins called Applinks. Imported models can be converted into voxel objects for further refinement and for adding high resolution detail, complete UV unwrapping and mapping, as well as adding textures for displacement, bump maps, specular and diffuse color maps. A live connection to a chosen external 3D application can be established through the Applink pipeline, allowing for the transfer of model and texture information.

3D-Coat specializes in voxel sculpting and polygonal sculpting using dynamic patch tessellation technology and polygonal sculpting tools. It includes "auto-retopology", a proprietary skinning algorithm. With minimal input from the user, this technology generates an accurate and functional polygonal mesh skin over any voxel sculpture, (composed primarily of quadrangles), which is the standard that is widely used in 3D production studios. Normally, this kind of polygonal topology must be painstakingly produced by hand

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