
Godot Engine 4.2 released with new features, AMD FSR 2.2 support, and 1800+ enhancements
Godot Engine 4.2 has been officially released, advancing the capabilities of this free, open-source game engine. This version follows the recent releases of Godot 4.0 and 4.1, reflecting the continuous development efforts. A total of 359 contributors enabled this release by submitting over 1800 enhancements over a period of five months.
Significant new features and improvements include AMD FSR 2.2 support, navigation mesh updates, tilemap system enhancements, GDScript code regions, UI and workflow improvements, rendering performance upgrades, and editor stability improvements, improved gamepad support, and builds for ARM Linux, among others. The announcement promises more extensive changes and anticipates further improvements as active contribution continues.
The 4.2 update includes crucial bugfixes and introduces new features, further developing Godot 4 as a tool for game and app creation. A comprehensive changelog is provided for those who want a detailed list of changes, complete with links to related commits and pull requests.