Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to find yourself in the midst of a deep conspiracy threatening to destroy the Halcyon colony.
Our users have written 1 comments and reviews about The Outer Worlds, and it has gotten 4 likes
The Outer Worlds was added to AlternativeTo by David on Dec 14, 2019 and this page was last updated Jun 13, 2022.
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Kelson V
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•Aug 8, 2023
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This is an RPG, the kind where you choose different attributes and skills and level them up as you go, collect items to use in exploration or combat, build up a crew and so on. It’s not a spaceflight sim. The quests sometimes involve combat, sometimes problem solving, sometimes diplomacy. Often there are several ways to solve them, and you have to choose one.
And sometimes those choices are hard: The mainline quest in the starting town involves choosing one of two communities to cut power from so you can take the last part you need to get your ship flying again. And by the time you get to it, you’ve talked to enough people in each that whatever your take on the town leadership, it’s clear that the ordinary people are going to suffer one way or another. If you want to keep playing the game, you have to pick the least-bad option, and the best you can do from there is reduce the harm.
Sometimes the satire is funny, but sometimes it’s just depressing to talk to characters who have never known anything else.
I’m still relatively early in the game, exploring the first offworld port you can get to. Doing my usual thing where I try to find and complete every side quest before moving onto the next part of the main story. The characters and quests continue to be interesting, and I can imagine some good replayability from choosing different crewmembers to come with you on various quests, choosing different specialties so your main character has different options open to them, solving the quests differently, and seeing what that causes down the line.
Definitely recommended if you like RPGs, space, and stories dealing with morally ambiguous situations.
Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to find yourself in the midst of a deep conspiracy threatening to destroy the Halcyon colony. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable.
The player-driven story RPG: In keeping with the Obsidian tradition, how you approach The Outer Worlds is up to you. Your choices affect not only the way the story develops; but your character build, companion stories, and end game scenarios.
You can be flawed, in a good way: New to The Outer Worlds is the idea of flaws. A compelling hero is made by the flaws they carry with them. While playing The Outer Worlds, the game tracks your experience to find what you aren't particularly good at. Keep getting attacked by Raptidons? Taking the Raptiphobia flaw gives you a debuff when confronting the vicious creatures, but rewards you with an additional character perk immediately. This optional approach to the game helps you build the character you want while exploring Halcyon.
Lead your companions: During your journey through the furthest colony, you will meet a host of characters who will want to join your crew. Armed with unique abilities, these companions all have their own missions, motivations, and ideals. It's up to you to help them achieve their goals, or turn them to your own ends.
Explore the corporate colony: Halcyon is a colony at the edge of the galaxy owned and operated by a corporate board. They control everything... except for the alien monsters left behind when the terraforming of the colony’s two planets didn’t exactly go according to plan. Find your ship, build your crew, and explore the settlements, space stations, and other intriguing locations throughout Halcyon.
Comments and Reviews
This is an RPG, the kind where you choose different attributes and skills and level them up as you go, collect items to use in exploration or combat, build up a crew and so on. It’s not a spaceflight sim. The quests sometimes involve combat, sometimes problem solving, sometimes diplomacy. Often there are several ways to solve them, and you have to choose one.
And sometimes those choices are hard: The mainline quest in the starting town involves choosing one of two communities to cut power from so you can take the last part you need to get your ship flying again. And by the time you get to it, you’ve talked to enough people in each that whatever your take on the town leadership, it’s clear that the ordinary people are going to suffer one way or another. If you want to keep playing the game, you have to pick the least-bad option, and the best you can do from there is reduce the harm.
Sometimes the satire is funny, but sometimes it’s just depressing to talk to characters who have never known anything else.
I’m still relatively early in the game, exploring the first offworld port you can get to. Doing my usual thing where I try to find and complete every side quest before moving onto the next part of the main story. The characters and quests continue to be interesting, and I can imagine some good replayability from choosing different crewmembers to come with you on various quests, choosing different specialties so your main character has different options open to them, solving the quests differently, and seeing what that causes down the line.
Definitely recommended if you like RPGs, space, and stories dealing with morally ambiguous situations.
Longer review: https://hyperborea.org/reviews/games/outer-worlds/