The Light Keeps Us Safe icon
The Light Keeps Us Safe icon

The Light Keeps Us Safe

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A procedurally-generated apocalypse in which only The Light can save us. Use stealth and evasion to avoid terrifying machines that patrol the desolate world, and employ the powers of Light to unpick their deadly traps.

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  • Windows
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Features

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  1.  Stealth
  2.  First person view
  3.  Early access
  4.  Procedurally generated
  5.  Psychological horror

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The Light Keeps Us Safe information

  • Developed by

    Big Robot Ltd
  • Licensing

    Proprietary and Commercial product.
  • Pricing

    One time purchase (perpetual license) ranging between $15 and $20.
  • Alternatives

    11 alternatives listed
  • Supported Languages

    • English

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The Light Keeps Us Safe was added to AlternativeTo by Korwin on Mar 19, 2019 and this page was last updated Mar 20, 2019.
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What is The Light Keeps Us Safe?

The sky has flickered and gone out. The food is gone and the power can't last much longer. You can’t stay down here, cowering in the bunker. Those things out there in the dark will only take so long to find their way in... It's time to go outside and face what's waiting for you out there. Maybe then you can go into The Light, like the others...

Featuring these terrifying and entertainingly bleak things:

  • A sprawling world of stealth, survival, and exploration from the makers of SIR, YOU ARE BEING HUNTED and THE SIGNAL FROM TÖLVA.
  • Horrifying and aggressive alien-machine enemies! Run, hide, and stave off death at the hands of a nightmarish cast of evil machines. Fight your instincts as you hide from light-fearing enemies in plain sight, in spotlights, under streetlamps, or even among the failing, flickering illuminations of burned out factories and railway yards.
  • Unique light-based puzzles and challenges. Upgrade your modular flashlight to discover hidden structures, charge up light-sensitive machines, dazzle and overload enemies!
  • Fiendish traps and disturbing hostile environments! Discover a grim world of pitfalls, poison, tripwires, booby-traps and hallucinations.
  • A dark and disorentating procedurally-generated environment, different for each playthrough!
  • A grim sense of existential threat (because we're good at that sort of thing...)
  • No crafting though, because we find that a bit dull.
  • A tremendous sense of satisfaction in overcoming certain doom. You want that feeling, don't you? It's a good feeling.

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