The Book of Shaders Alternatives

    The Book of Shaders is described as 'provides a gentle, step-by-step guide through the abstract and complex universe of Fragment Shaders. Besides scores of insightful illustrations, the site includes a very intuitive live-coding editor for users to easily see changes as they code' and is an website in the Development category. There are more than 10 alternatives to The Book of Shaders, not only websites but also apps for a variety of platforms, including Windows, Linux, Self-Hosted solutions and iPhone. The best alternative is Shadertoy, which is free. Other great sites and apps similar to The Book of Shaders are Shader Editor (Free, Open Source), SHADERed (Free, Open Source), Shade - Pro Shader Editor (Freemium) and GSN Composer (Free).

    This page was last updated Jan 18, 2021

      • iPhone
      • iPad
      Shaderific is the mobile shader development tool for iOS. Get started with OpenGL ES 2.0 and OpenGL ES 3.0 shader development on your iPad, iPhone or iPod touch today.
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    1. Rayground is a framework for rapid prototyping of algorithms based on the ray tracing paradigm. Its main goal is to help develop, test and share self contained modules that showcase a particular method or technique.
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      • FreeOpen Source
      • Self-Hosted
      Qt based, interactive GLSL fragment shader editor.
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      • Windows
      • Steam
      ShaderTool provides a flexible and editable node-powered pipeline that allows you to write shaders without also having to have written an engine. Use the integrated code editor to directly write shader code in either HLSL (DirectX) or GLSL (OpenGL).
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      • FreeOpen Source
      • Online
      Shadergif is a creative coding platform for Javascript and GLSL shaders.
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    2. Prototype Node Based Shader Editor in WebGL to edit and create materials interactively with nodes, where you can drag and drop textures and use multiple features similar to other editors
    3. KodeLife is a fast, lightweight, live-coding IDE for shader development. It's available natively across Mac, Windows and Linux desktops and supports all flavors of OpenGL GLSL, as well as platform specific shading languages such as the Metal Shading Language and DirectX HLSL.
    4. Shaders - Shader editor is an app which let you view, create and share shaders with other users. Shaders are little graphics programs which run on the GPU.
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    5. TyphoonLabs' OpenGL Shader Designer is an open-source shader development IDE created for writing vertex and fragment shaders in the OpenGL Shading Language (GLSL).
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      • FreeOpen Source
      • Mac
      • Windows
      • Linux
      Synthclipse is a GLSL shader prototyping tool. It makes possible to fast develop all kinds of shaders: Fragment (FS), Vertex (VS), Geometry (GS), Tessellation (TS) and Compute (CS).
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