ShaderGif is an open source home for art made with code. Make gifs with GLSL, Javascript and p5.js.


The Book of Shaders is described as 'Provides a gentle, step-by-step guide through the abstract and complex universe of Fragment Shaders. Besides scores of insightful illustrations, the site includes a very intuitive live-coding editor for users to easily see changes as they code' and is a Code Editor in the development category. There are more than 25 alternatives to The Book of Shaders, not only websites but also apps for a variety of platforms, including Windows, Linux, Self-Hosted and iPhone apps. The best The Book of Shaders alternative is Bitspace, which is both free and Open Source. Other great sites and apps similar to The Book of Shaders are Alma.sh, SHADERed, Shader Editor and Shadertoy.
ShaderGif is an open source home for art made with code. Make gifs with GLSL, Javascript and p5.js.


Prototype Node Based Shader Editor in WebGL to edit and create materials interactively with nodes, where you can drag and drop textures and use multiple features similar to other editors

Shader Frog lets you create visual effects by composing two or more shaders together, and tweaking their parameters. You can build a complex effect out of simple components. You can then export your shader for use in your THREE.js game or application.



Shader editing environment with rapid prototyping, integrated preview window, debugging, and optimization tools. Supports DirectX and OpenGL shaders, artist-focused views, sample effects, custom importers, and integration with modeling and texturing tools.




Shader Learning is an interactive browser-based platform for learning GPU programming through practical exercises. It offers over 250 challenges in GLSL and HLSL, allowing users to write and test shaders directly in the browser without any setup.




FX Composer is an integrated development environment (IDE) for authoring shaders.
Shaderific is the mobile shader development tool for iOS. Get started with OpenGL ES 2.0 and OpenGL ES 3.0 shader development on your iPad, iPhone or iPod touch today. Create your own vertex and fragment shaders using the OpenGL Shading Language (GLSL) and compile them on your...




Shaderific is the most popular commercial alternative to The Book of Shaders.
Rayground is a framework for rapid prototyping of algorithms based on the ray tracing paradigm. Its main goal is to help develop, test and share self contained modules that showcase a particular method or technique.



Shader Workship is an interactive GLSL fragment shader editor inspired by ShaderToy and built with Qt.



ShaderTool provides a flexible and editable node-powered pipeline that allows you to write shaders without also having to have written an engine. Use the integrated code editor to directly write shader code in either HLSL (DirectX) or GLSL (OpenGL).




Shaders - Shader editor is an app which let you view, create and share shaders with other users. Shaders are little graphics programs which run on the GPU.



TyphoonLabs' OpenGL Shader Designer is an open-source shader development IDE created for writing vertex and fragment shaders in the OpenGL Shading Language (GLSL).



