Pixie Renderer icon
Pixie Renderer icon

Pixie Renderer

 6 likes

Pixie is an open source RenderMan renderer for generating photorealistic images. You can compile Pixie on Windows (using Visual Studio 2005), Linux and on OSX (using XCode or unix style configure script).

License model

  • FreeOpen Source

Platforms

  • Mac
  • Windows
  • Linux
  No rating
6likes
0comments
0news articles

Features

Suggest and vote on features
  1.  Ray Tracing
  2.  Rendering

 Tags

  • renderman
  • global-illumination
  • cgi

Pixie Renderer News & Activities

Highlights All activities

Recent activities

No activities found.

Pixie Renderer information

  • Developed by

    Okan Arikan
  • Licensing

    Open Source and Free product.
  • Alternatives

    49 alternatives listed
  • Supported Languages

    • English

Our users have written 0 comments and reviews about Pixie Renderer, and it has gotten 6 likes

Pixie Renderer was added to AlternativeTo by nbendala on Dec 23, 2010 and this page was last updated Nov 27, 2014.
No comments or reviews, maybe you want to be first?
Post comment/review

What is Pixie Renderer?

Pixie is an open source RenderMan renderer for generating photorealistic images. You can compile Pixie on Windows (using Visual Studio 2005), Linux and on OSX (using XCode or unix style configure script).

Pixie is an open source project licensed under GNU Lesser General Public License (LGPL).

Features:

Object instancing / delayed primitives

Displacements

Programmable shading (using RenderMan Shading Language)

High quality texture/shadow/environment mapping

High dynamic range input/output

Scalable, multi-resolution raytracing using ray differentials

  • Pixie now has a new raytracing engine that automatically tesselates surfaces on the fly to a desired accuracy determined using the ray differentials. This means rays tracing blurry reflections or computing global illumination are faster to trace and sharp reflections and shadows are more accurate. Pixie also contains a memory manager that keeps the memory that is used to keep these tesselations around under control. Similar to texture caching, Pixie will maintain a set of active surfaces and only those surfaces will consume raytracing memory.

Motion blur

Depth of field

Level of detail (LOD)

Reyes style rendering (very fast)

Occlusion culling

Network parallel rendering

DSO shaders

Global illumination

  • Pixie supports global illumination thru photon mapping and irradiance caching -- The same machinery described in the latest RenderMan interface.

Automatically raytraced smooth reflections / shadows

Caching/baking computation with LOD (bake3d / texture3d)

  • Using this functionality, you can save any value you compute in a shader to a file that you can later re-use. This allows you to perform expensive shading computations at a lower resolution and re-use these computations in the beauty passes. This functionality will also enable exporting shading data from Pixie into your own applications.

Scalable, multi-threaded rendering

  • Pixie rendering core has been first completely reorganized/optimized and then multi-threaded. We are very proud of this change. You will see significant speed improvements over the Pixie v1.

Arbirtaty output values

  • Pixie can save arbitrary variables (built in ones such as N, P as well as arbitrary, user defined variables) just like rgb values into images. Using this machinery, you can generate multiple outputs from a single pass and combine them as a post process.

64 bit compatibility

Inline archives

Conditional execution

Named resources