PenguinScreen2 icon
PenguinScreen2 icon

PenguinScreen2

Play your PS2 library in VR — a head-tracked big screen for every game, with real geometric 3D depth and head-driven cameras where profiled, on a headset streamed from your own PC or Steam Deck.

Cost / License

Platforms

  • Windows
  • Linux
  • SteamVR
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PenguinScreen2 information

  • Developed by

    PenguinVRLab
  • Licensing

    Open Source (GPL-3.0) and Free product.
  • Written in

  • Alternatives

    12 alternatives listed
  • Supported Languages

    • English

AlternativeTo Category

Gaming Software

GitHub repository

  •  7 Stars
  •  1 Forks
  •  0 Open Issues
  •   Updated  
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PenguinScreen2 was added to AlternativeTo by Darlene Sonalder on and this page was last updated .
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What is PenguinScreen2?

PenguinScreen2

Play your PS2 library in VR — a head-tracked big screen for every game, with real geometric 3D depth and head-driven cameras where profiled, on a headset streamed from your own PC or Steam Deck.

PenguinScreen2 is built on PCSX2, the long-running open-source PlayStation 2 emulator. The emulation is PCSX2's work and lineage; PenguinScreen2 adds the VR presentation layer, per-game 3D tuning, and the profile system. The emulator — VR code included — is free software (GPL-3.0-or-later — see COPYING.GPLv3); the bundled launch VR profiles are the author's own work, provided under a separate non-commercial license (see bin/resources/vr-profiles/LICENSE.md). What you need

A PC (SteamOS or desktop Linux) and a standalone headset served by WiVRn or another OpenXR runtime — see STACK.md for the exact versions this release was built and validated against. Your own PS2 BIOS, dumped from your own console. No BIOS, game images, or copyrighted game data are included or downloaded — ever.

Fully offline by design

PenguinScreen2 never phones home on its own — no update checks, no telemetry, no analytics. The handful of optional online features (cover-art and font downloads) only touch the network if you explicitly ask them to. Everything it needs to run ships in the box, including VR profiles for the launch games. Additional per-game profiles are single files — drop them into your profiles folder and they're live on next boot.