OpenGL Shader Designer Alternatives

OpenGL Shader Designer is described as 'TyphoonLabs' OpenGL Shader Designer is an open-source shader development IDE created for writing vertex and fragment shaders in the OpenGL Shading Language (GLSL)' and is a Code Editor in the development category. There are more than 10 alternatives to OpenGL Shader Designer for a variety of platforms, including Web-based, Windows, Self-Hosted, iPhone and Android Tablet apps. The best OpenGL Shader Designer alternative is Bitspace, which is both free and Open Source. Other great apps like OpenGL Shader Designer are Alma.sh, SHADERed, Shader Editor and Shadertoy.

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OpenGL Shader Designer alternatives page was last updated

Alternatives list

  1. Copy a direct link to this comment to your clipboard

    Prototype Node Based Shader Editor in WebGL to edit and create materials interactively with nodes, where you can drag and drop textures and use multiple features similar to other editors

    Cost / License

    • Free
    • Open Source

    Platforms

    • Online
    • Self-Hosted
     
  2. ShaderLab icon
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    ShaderLab is the WebGL2 GLSL Editor for the browser. Code your shaders right in your browser with a live view to progress in the background. Then share and garner feedback through comments and check out other creators.

    Cost / License

    • Free
    • Proprietary

    Application type

    Platforms

    • Online
     
  3. Shadergif icon
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    ShaderGif is an open source home for art made with code. Make gifs with GLSL, Javascript and p5.js.

    Cost / License

    • Free
    • Open Source

    Application type

    Platforms

    • Online
     
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    ProtoShade is a GLSL:ES Shader Prototyping Utility for Android. Code shaders on mobile devices while a viewport renders the results transparently in the background.

    Cost / License

    • Free
    • Open Source

    Application type

    Platforms

    • Android
    • Android Tablet
     
  5. Rayground icon
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    Rayground is a framework for rapid prototyping of algorithms based on the ray tracing paradigm. Its main goal is to help develop, test and share self contained modules that showcase a particular method or technique.

    Cost / License

    • Free
    • Proprietary

    Platforms

    • Online
     
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    Synthclipse is a GLSL shader prototyping tool. It makes possible to fast develop all kinds of shaders: Fragment (FS), Vertex (VS), Geometry (GS), Tessellation (TS) and Compute (CS). Shader development can be done using compatible with Fragmentarium and Shadertoy (but limited to...

    Cost / License

    • Free
    • Open Source

    Application type

    Platforms

    • Mac
    • Windows
    • Linux
     
    • Synthclipse is the most popular Mac alternative to OpenGL Shader Designer.

    • Synthclipse is Free and Open SourceOpenGL Shader Designer is also Free and Open Source
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    Shader Workship is an interactive GLSL fragment shader editor inspired by ShaderToy and built with Qt.

    Cost / License

    • Free
    • Open Source

    Application type

    Platforms

    • Self-Hosted
     
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    Shaderific is the mobile shader development tool for iOS. Get started with OpenGL ES 2.0 and OpenGL ES 3.0 shader development on your iPad, iPhone or iPod touch today. Create your own vertex and fragment shaders using the OpenGL Shading Language (GLSL) and compile them on your...

    Cost / License

    • Pay once
    • Proprietary

    Application type

    Platforms

    • iPhone
    • iPad
     
    • Shaderific is the most popular commercial alternative to OpenGL Shader Designer.

    • Shaderific is Paid and ProprietaryOpenGL Shader Designer is Free and Open Source
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    Shaders - Shader editor is an app which let you view, create and share shaders with other users. Shaders are little graphics programs which run on the GPU.

    Cost / License

    • Free
    • Proprietary

    Application type

    Platforms

    • iPhone
     
  10. Copy a direct link to this comment to your clipboard

    ShaderTool provides a flexible and editable node-powered pipeline that allows you to write shaders without also having to have written an engine. Use the integrated code editor to directly write shader code in either HLSL (DirectX) or GLSL (OpenGL).

    Cost / License

    • Pay once
    • Proprietary

    Application type

    Platforms

    • Windows
    • Steam
     
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