Matali Physics icon
Matali Physics icon

Matali Physics

Matali Physics is an advanced, multi-platform, high-performance 3d physics engine intended for games, virtual reality and physics-based simulations.

Matali Physics screenshot 1

Cost / License

  • Pay once
  • Proprietary

Platforms

  • Windows
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 Tags

  • programming
  • development-library
  • development
  • Library
  • physics-engine

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Matali Physics information

  • Developed by

    Komires
  • Licensing

    Proprietary and Commercial product.
  • Pricing

    One time purchase (perpetual license) that costs $0.
  • Alternatives

    3 alternatives listed
  • Supported Languages

    • English
Matali Physics was added to AlternativeTo by David on and this page was last updated .
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What is Matali Physics?

Matali Physics is an advanced, multi-platform, high-performance 3d physics engine intended for games, virtual reality and physics-based simulations.

FEATURES:

  • Rigid body dynamics with effective automatic activity management, control for linear and angular velocity, linear and angular damping, and other parameters
  • Fully multithreaded simulation, stable and robust, highly optimized solver
  • Extensive mass properties, local and global gravity, forces
  • Force fields with ranges defined by any primitive shapes
  • A rich set of primitive shapes on which operations of Minkowski sum and construction of convex hull are available, creating further unique shapes
  • Operations on arbitrary sets of triangles through the triangle mesh controllers
  • Real-time deformable triangle meshes
  • Real-time deformable large-scale heightmaps
  • Animated large-scale fluid surfaces
  • Heightmaps with holes and with non-rectangular shaped terrain
  • Multiple heightmaps and fluid surfaces on a single physics scene
  • Built-in functions to transform non-convex triangle meshes into a set of convex objects (physics objects and/or shapes and/or primitive shapes)
  • Materials defining values of static and dynamic friction, restitution, determining appearance and destruction of physics objects
  • Real-time changeable value of friction and restitution for every heightmap point
  • Fully interpolated values of height, friction and restitution for heightmap
  • Groups of physics objects with advanced modeling of destruction process. Each rigid body group can be breakable and the group destruction process is fully modeled by physics scene developers
  • Kinematic objects controlled by animation system
  • Scalable buoyancy of physics objects

Matali Physics Videos

Official Links