MakeHuman icon
MakeHuman icon

MakeHuman

Free interactive open source software for swift creation of customizable 3D human models, featuring precise morph controls, realistic pose simulation, real-time editing, multi-platform export, and support for body, facial, and garment customization in many animation pipelines.

MakeHuman screenshot 1

Cost / License

  • Free
  • Open Source

Application type

Platforms

  • Mac
  • Windows
  • Linux
-
No reviews
137likes
1comment
0news articles

Features

Suggest and vote on features
  1.  3D Sculpting
  2.  Parametric Modeling
  3.  Club Recommendation
  4.  Rendering
  5.  Texture painting

 Tags

  • graphics
  • generating-humans
  • 3D Graphics
  • human-figures
  • modeling
  • human-characters
  • anatomy
  • modeling-tool

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MakeHuman information

  • Developed by

    IT flagManuel Bastioni
  • Licensing

    Open Source and Free product.
  • Written in

  • Alternatives

    48 alternatives listed
  • Supported Languages

    • English

AlternativeTo Categories

Photos & GraphicsEducation & Reference

GitHub repository

  •  1,423 Stars
  •  284 Forks
  •  68 Open Issues
  •   Updated  
View on GitHub

Our users have written 1 comments and reviews about MakeHuman, and it has gotten 137 likes

MakeHuman was added to AlternativeTo by Aaron on and this page was last updated .

Comments and Reviews

   
 Post comment/review
Aaron
6

I used blender a lot and when I needed a human model this program has a blender script that allows you to make the models within blender. so it made the modeling process much quicker and easer for me to do.

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What is MakeHuman?

MakeHuman is a free, open source, interactive modelling tool for creating custom 3D human characters. These characters can be modeled in minutes and can then be used with many other modelling and rendering programs to incorporate realistic human figures into computer generated images and animations. Features that make this software unique include the tetra-parametric GUI© and the Natural Pose System©, for advanced muscular simulation.

Humans are created through the manipulation of controls that allow for the blending of different human attributes to create unique 3D human characters. The controls are intended to provide the user with a simple way to create characters that give expression to a wide range of human forms. The controllable attributes are broken into two groups: macro and detail. The macro targets deal with overall human characteristics like gender, age, height, weight and ethnicity. The detail targets allow for the character to be further refined by focusing on the low level details of such things as the eye’s shape or finger’s length.

The MakeHuman project strives to provide a complete tool that allows for the management of all things needed to create virtual humans. With the exception of modeling, most of these tools follow a “point and click” approach by using the MakeHuman’s Library. MakeHuman also offers tools for exporting virtual humans to other software (such as the Blender 3D modeling suite) where further refinements can be made.

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