Cost / License
- Paid
- Proprietary
Platforms
- Mac
- Windows
- Sketchup



FPrime Rendering System is described as 'Realtime rendering, giving you instant feedback on every step of your work. Interactive texturing, lighting, shadows and radiosity. Even Nodes! The key tool to efficient LightWave workflow' and is an app. There are more than 25 alternatives to FPrime Rendering System for a variety of platforms, including Windows, Mac, Linux, Autodesk 3ds Max and Sketchup apps. The best FPrime Rendering System alternative is LuxCoreRender, which is both free and Open Source. Other great apps like FPrime Rendering System are MoonRay, Adobe Dimension, POV-Ray and RenderMan.



Indigo RT is a new rendering solution which delivers unmatched value in the high end rendering market.



Artlantis Studio is the ideal tool for anyone who wants very high resolution rendering not only for images, but for QuickTime VR Panoramas, Objects and animations as well.
3Delight is a fast, high quality, RenderMan®-compliant renderer designed to produce photo-realistic images in demanding production environments. The renderer was introduced to the public in the year 2000 after being used for more than a year as the sole renderer in a sister...
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore...







Maverick Studio is a GPU-accelerated render engine for engineers, designers and artists. Capable of outstanding quality and performance, it packs an impressive list of features at an aggressive price point. Anyone can try it for free, for 30 days.





lucille is a fast photo-realistic global illumination renderer.
lucille acts as a plug-in for Autodesk 3ds max. There are plan to develop plug-ins for other modeling software in the future.
lucille Specifications:


FurryBall is the first unique real-time GPU renderer in production quality implemented directly into Maya. No more time-consuming exports, waiting and tuning in new applications!!




RenderZone allows you to create photorealistic renderings based on the LightWorks® rendering engine. It offers three levels of rendering: simple, z-buffer, and raytrace. A user can start developing the image of a 3D model at the simple level and gradually turn on features...


As an interactive, photorealistic renderer, Shaderlight redefines traditional rendering workflows. Simple to learn and easy to use, it features ‘progressive’ rendering that lets you see your image develop as you work so you can visualize your ideas in no time.