
FPL base
FPL base is a low level C++ game library developed by Google. It is open source and can be extended by the user or by adding other libraries in the FPL suite: Corgi,Math...
What is FPL base?
FPLBase is the lowest level game library we use at FPL taking care of input, rendering, and resource loading (shaders, textures, meshes etc.). It also offers useful functionality for dealing with Android input devices and HMDs, and threaded resource loading.
FPLBase is not meant to be an "engine", in that it doesn't dictate anything about how your game is structured. It is meant to shorten the distance between an empty project and "drawing stuff on screen", by providing the typical minimal functionality you don't get if you work on top of raw OpenGL.
It is also not meant to be a platform abstraction library (like SDL, GLFW, Glut etc). We actually use SDL underneath for that purpose.
Other FPL libraries can be used on top of FPLBase, for example FlatUI can provide font rendering and game UIs.
FPLBase is available as open source from GitHub under the Apache license, v2 (see LICENSE.txt).
FPL base Screenshots



FPL base information
Supported Languages
- English
Tags
- Game Development
- game-development-library
- Game Engine
Category
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