Eco icon
Eco icon

Eco

 7 likes

Eco is an online game where players must collaborate to build a civilization in a world where everything they do affects the environment. All resources come from a simulated ecosystem, with thousands of plants and animals simulating 24/7.

Eco screenshot 1

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Application type

Country of Origin

  • US flagUnited States

Platforms

  • Windows
  • Steam
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Features

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  1.  Single player
  2.  Multiplayer

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Eco information

  • Developed by

    US flagStrange Loop Games
  • Licensing

    Proprietary and Commercial product.
  • Pricing

    One time purchase (perpetual license) that costs $28.
  • Alternatives

    15 alternatives listed
  • Supported Languages

    • English

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Games

Our users have written 0 comments and reviews about Eco, and it has gotten 7 likes

Eco was added to AlternativeTo by Danilo_Venom on Feb 27, 2018 and this page was last updated Jul 31, 2020.
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What is Eco?

Eco is an online game where players must collaborate to build a civilization in a world where everything they do affects the environment. All resources come from a simulated ecosystem, with thousands of plants and animals simulating 24/7. Work together through the player-run government and economy to build the technology to stop a meteor on a collision course with the planet, without polluting the world and killing it off in the process before that even happens.

Features

Online Multiplayer - Collaborate online with a community of players. Local Singleplayer - Build your own world, with the option to invite friends. Dedicated Server Included - Host your own Eco worlds. Over 30 different craft tables, with hundreds of recipes. Hundreds of items, skills, craft tables, and building blocks. A simulated ecosystem with dozens of unique species. With limited carrying capacity, players must create vehicles and networks of roads to transport materials. Create your own backed or fiat currencies, using them as a means of exchange in the economy. Build stores where you can sell your excess items for a profit. Eat varied and nutritious food and build ever larger homes to increase your skills. Create contracts for jobs that you would like players with different skill-specialties to accomplish for you. Take on contracts from other players that need the skills you possess. Design laws using programmable template system to protect your world or increase your profits, enforced by the game if ratified by the population. Run for election and make decisions that affect the globe. View and compile rich data from the simulation and use it to argue for group decisions. Claim land as your own property, and share access rights. Give and remove reputation from other players. Find a balance between progress and protection, between individual needs and those of the group, succeeding or failing together.

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